Here’s a little try on the new Papervision3D Branch Effects based on the tutorial/example of Andy Zupko, the new pixel effects added to the branch look great, this was made using Flex 3 Beta 3.
Yes that’s right I said Papervision 3D 2.0 it’s an alpha codenamed GreatWhite and as Ralph Hauwert says in his blog it’s not fully optimized just yet but it’s alredy on de svn on Papervision3D googlecode project.
Here’s some of it’s new features:
Viewport3D – Auto sizing, clipping and culling, enables you to render to a texture in the scene.
ShadeMaterials – Only shaded surfaces
Shaders – Shading + Texturing
Frustrum Culling + Frustrum Camera
New Rendering architecture
Swappable renderer architecture
This is really exiting and I see the same and more success that it’s first release.
be sure to check the Google code project for download, Ralph Hauwert’s post on this and Papervision 3D blog for more info
John Grden has released the Papervision 3D components for Flash CS3 John Grden is in my opinion a very important part in the Papervision 3D team since he joined them.
Here are the main features of the components.
Design-time render and editing in Flash IDE
3 Material types supported – BitmapFileMaterial, BitmaAssetMaterial and MovieAssetMaterial
Creates MovieScene3D and Free or Target camera
Manages resizing / centering of Papervision3D scene [optional]
Dynamic masking to constrain the viewable render area to the bounds of the component [optional]
Full API and access to Scene, Camera, Collada objects to code around
Automatically loads materials via Collada file [when materials list is not given]
New Custom Panel for modifying rotation, camera zoom, camera focus, camera Z at design-time
John Posted this tutorial on how to use this components:
For those of you who haven’t been keeping track on Papervision 3D.
Papervision 3D started as a simple way to transform MovieClips to achieve the 3D illusion. By changing their position, size, rotation and skew you could almost forgive the lack of perspective.But the latest version, fully optimised for Flash 8 Image API, uses triangle tesselation to distort textures. Now we can render complex objects in ?real 3D?!. Here’s the link to their Google Code Project Home and that’s where you get to download the compontents too.