Gumbo is the code name of the next version of Adobe Flex and new information about it has been made available on the Gumbo Page of the Flex Open Source site.
Some of the highlights on the next version of Flex include the following:
Themes of the Release
Design in mind
A framework for continuous and easier collaboration between designer and developer. Developer Productivity
Improve compiler perfomance and add productivity enhancements. Framework evolution.
Take advantage of the new Flash Player capabilities and add features required by common use-cases.
And Matt Chotin provides a recorded preso outlining the plans for the next version of the Flex SDK (Gumbo).
Some of the things that Matt says on his preso are quite promising a new namespace added (MXML 2009) to the MXML language to support more toolability and make it easier to describe experience-oriented features such as states and transitions.
A new format that promotes the features available in the Flash Player and is usable by tools to describe various graphic assets, including skins (FXG) this format is already in use by the Fireworks CS4 Beta.
Component and skinning architecture for easy tool participation.
Improved existing experience-oriented features such as states, effects, and layout.
A final release it’s aimed to the second half of 2009.
Bidirectional layouts (mirroring) and text support.
New Video component.
And he also mentions that a new initiative is forming to build a ground-up lightweight/scalable framework for developing at other devices such as mobile phones but it’s a long term aimed to be released at the first half of 2010.
Richard Lord has recently released the Version 0.9.4 of Flint.
I made this example using Flint particle system is an Actionscript 3.0 Open Source project with the aim of create a library that handles the common functionality for all particle systems. To see it work just click anywhere on stage and it will make a nice Firework out of my “Logo”
The latest version comes packed with all kind of particles goodies like:
* Access all properties in Actions, Initializers, Counters and Activities so they can be modified while the emitter is running.
* AlphaInit initializer sets the initial alpha value for all particles
* ImageClasses and SharedImages initializers set the particle image to one selected from a group, with weighting to adjust the selection
* MouseExplosion action pushes particles away from the mouse
* MouseGravity action pulls particles towards the mouse
* TurnAwayFromMouse action causes particles to turn away from the mouse
* GreyscaleZone uses a greyscale image to define a zone, with weighting based on the luminence of each pixel
* Pulse counter emits particles in regular bursts
* PerformanceAdjusted counter adjusts the rate of particle emission if the frame-rate drops
* TwoWay energyEasing functions have an energy peak half-way through the particle’s lifetime
Heres the link to my example using Flint, and Flex 3 as much as I would love to add the code right below my post the IG Syntax HighLighter seems to not be getting very well with the latest update of wordpress so to get the code just right click on my example and it will take you there.