Flash AIR to iOS Game Sneak Peek: “Smash -a- Mush”

Ok, so here’s the first sneak peek to one of the games that we are producing for mobile devices as Team-O, for our first game we decide to approach a simple game “Smash-a-Mush” is a whack a mole style game where in order to collect points You need to smash the mushrooms and avoid touching other things like flowers, stones or the radish, when we designed this game Stage3D wasn’t available yet for mobile development so we build a little framework and it’s basically a “get more points game” like those Atari games where the objective was to cross as many stages posible and collect points.

We began doing it in Flash CS5.5 but even when is a simple game I find out that we needed to move it to a pure As3 project done in FDT5, why? performance, the thing that took the most time in the development side was that I needed to be really careful with memory leaks and performance issues and optimize the game to use less vector graphics and do the most of the animation using sprite sheets and partial blitting, Fdt5 Profiler was a real time saver and helped me find those memory leaks that using Flash alone would not have been posible.

We are the in the process of finishing the music and audio of the game and hope Apple’s App Store will approve it in the next few weeks. I would be writing a series of more detailed posts of the process of building games with Flash for mobile platforms and give a few tips/warnings for newcomers so they won’t have to struggle with the same problems that we already had, meanwhile You can watch the video of the game running on an iPad 2.

Thanks for reading,
Dave

I’ll Be Back. No, wait a sec …… I’m Back

Hello to You all,

It turns out my  sabbatical Year off development didn’t last a year, heck as a matter of fact it didn’t last a few weeks as I continued working on development projects but made less fuzz about it.
As I said in my previous post I was getting a bit tired of just touching the coding part of the projects, being an illustrator before a programmer and having less and less time to do illustration work I felt that part was missing and needed to get back to it, i supposed it will take Me a year at least but turns out it did not, I started getting involved in the illustration field more and i think i set the proper balance between the things I love to do and work on. The development freelance work is great but is also true that you end up working as much if not more than on a regular job without being able to do any “creative” input, so looking forward to that and to not spend 24 hrs a day glued to the computer writing code I decided  along with Cecy Meade to set up a studio focused on digital publicity, games, mobile development illustration and motion graphics all of this under our own brand Team-O.

That said I will start writing on this blog again, due to recent changes in the industry and the mere fact that I would be lying if I said that all my projects are done with Flash or Adobe technologies this blog wont be longer just about Flash, ActionScript or Adobe tools. I will write posts and tutorials about every tools and coding languages I get my hands on as well as design and illustration tips and tricks I use ( any suggestions or petitions of some specific tutorial You will like to see on the blog are welcome).

Thanks for reading and happy coding
Dave.