Book Review: ActionScript Developer’s Guide to Robotlegs

So quite some time after I got this book on my hands I’ve finally taken the time to sit down and read it and let me open this post saying that I really enjoyed it. ActionScript Developer’s Guide to Robotlegs will guide You through the inner workings of the Robotlegs framework in a very straightforward and concise way, the authors Lindsey Fallow (Stray) and Joel Hooks (who also are part of the Robotlegs core team) do so by taking real-life applications and break them apart showing You how Robotlegs gets things done in the process, each chapter is full of tips equally appealing to Robotlegs newcomers and seasoned users of the framework. The book is written in such a way that has a very “Head First Series” nice feel to it taking You from the basics to more advanced features, troubleshooting, tips, good practices and power-ups in a very clear way.

What I liked the most about this book is the fact that Is really well explained, from the table of contents to the appendixes is a step by step companion as You dive deeper in the core concepts of Robotlegs such as Context, Commands, MediatorMaps and DI ( Be sure to check the Appendix B dedicated entirely on how Robotlegs handles dependency injection).

When You’re entirely new to a framework such as Robotlegs You might find yourself lost in nomenclatures and concepts previously unknown to you, well this book untangles it all for You and gently clears your way as you read along and event when you’ve used Robotlegs before is full of juicy tips and best practices that will surely help you have a better understanding on how you wire your applications using the framework.

You can get the book in digital or print format at O’Reilly in case you haven’t already done so, I definitely recommend it for anyone thinking on using the Robotlegs Framework or anyone who is already using it on a regular basis.

I like to thank Stray and Joel for taking the time to write this book and the Robotlegs team for the efforts on the framework (keep up the wonderful work guys).

Don’t forget to visit for the latest on the framework.

Happy Reading.

Adobe Flash CS5 Review pt 1: The XFL file format

Ok this will be the first of  a series of post of some of the new features of Adobe Flash CS5, and I say some because the new Flash comes with tons of new and improved features that said lest move on.

Flash CS5 Features 01 XML-Based-Flas (XFL) from David Gamez on Vimeo.

In Flash CS5 there’s a new file format in the house that it’s called .XFL  that is a new  XML based  format that allows You to exchange and work on files more easy, how to use it ?  just save your file  as .xfl in this way all your assets and properties are not packaged in a .fla file instead they will be saved in a folder structure that you can open and modify without the Flash ide, the properties of the document and graphic elements of the library are exported in XML files and  can be edited from any text editor and modify its properties. Even Actionscript code of the frames is exported.

I see this feature as a very neat one that will let us have more control over our Flash work and expands the possibilities for new types of workflow.

Until the next feature,  See You around.