Kelvin Luck’s Flasher

flashrTest

Yesterday my wife asked me if I could somehow display her flickr archives on her personal website. And to be quite frank I had been playing with the flickr API but never gave me the time to make something real out of it, so I started googling around and found out this great Actionscript 2.0 wrapper called Flashr by Kelvin Luck that makes it easy to develop Flash applications to display and interact with photos on flickr.com.

So this is a very simple example (based on an tutorial of the version 0.4 of Flashr and I updated it to work with the current version (0.5)) of what can be done with Flashr but I plan to add more functionality and eyecandy to it (I’ll upload the result of that).

I almost forgot here’s the script that make this work:

?View Code ACTIONSCRIPT
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import com.kelvinluck.flashr.core.Flashr;
import com.kelvinluck.flashr.core.Photo;
import com.kelvinluck.flashr.core.Photoset;
import com.kelvinluck.flashr.core.Person;
import com.kelvinluck.flashr.core.FlashrResponse;
import com.kelvinluck.util.LogWrapper;
import com.dynamicflash.utils.Delegate;
 
class com.cecymeade.UserRecentPhotos {
var xMax:Number = 214;
var yMax:Number = 214;
var xTemp:Number;
var yTemp:Number;
var apiKey:String = "Your Flickr API key here";
var userNsid:String = "90349680@N00";
var _target:MovieClip;
 
function UserRecentPhotos(target:MovieClip) {
Stage.scaleMode = "noScale";
LogWrapper.getInstance().init();
LogWrapper.getInstance().addTracePublisher();
_target = target;
var _flashr:Flashr = Flashr.getFlashr();
_flashr.apiKey = apiKey;
var _flashrResponse:FlashrResponse = new FlashrResponse();
_flashrResponse.setSuppressOutput(true);
_flashrResponse.onPeopleGetPublicPhotos = Delegate.create(this, onPeopleGetPublicPhotos);
_flashr.peopleGetPublicPhotos(userNsid, null, 16, 1);
}
 
function onPeopleGetPublicPhotos(p:Person):Void {
var photosArray:Array = p.getPhotos();
var userNsid:String = p.nsid;
for (var i:Number = 0; i
var thisPhoto:Photo = Photo(photosArray[i]);
var mc:MovieClip = _target.createEmptyMovieClip("photo"+i, i);
mc._x = 1+(i%4)*76;
mc._y = 1+Math.floor(i/4)*76;
mc.createEmptyMovieClip("jpgHolder", 1);
mc.jpgHolder.loadMovie(thisPhoto.thumbnailUrl);
mc.xMax = xMax;
mc.yMax = yMax;
var freeDepth = (_root.getNextHighestDepth());
mc.onRollOver = function() {
xTemp = this._x;
yTemp = this._y;
this._x = Math.min(xTemp, xMax);
this._y = Math.min(yTemp, yMax);
this.swapDepths(freeDepth);
this._xscale = this._yscale=120;
};
mc.onRollOut = function() {
this._x = xTemp;
this._y = yTemp;
this._xscale = this._yscale=100;
};
mc.photo = thisPhoto;
mc.onPress = function() {
getURL(this["photo"].photoPageUrl, "_blank");
};
}
}
 
public static function main():Void {
var u:UserRecentPhotos = new UserRecentPhotos(_root);
}
 
public function toString():String {
return "[com.cecymeade.UserRecentPhotos]";
}
 
}

[snippet=6312]

Fuse 2.1.3 and FuseFX 0.1 Released

An update of the Fuse Tween engine has been released, and with it FuseFX extensions, a release of new tweenable properties wish includes MixerFX a sample extension that lets you tween Sound objects and TextFX to animate all numerical TextFormat properties right on a TextField.

Check ’em out at the Moses?s Fuse ZigoEngine site.