The Monster Match App released! (using FDT and Starling for iOS)

Hello You All,

We just released The Monster Match an iOS app built with AIR and Starling that will let You Mix, Match and discover the monstrous, the eerie, the wacky and funny combinations of characters that renowned artists created exclusively for The Monster Match, once you created a Monster of your liking you can save it to your camera roll or share with your friends via E-Mail, Twitter or Facebook.

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We choose Flash as the development platform because is a tool that we know well and also knew it will let us take the concept and design faster and accurately to a working application.

The whole app was coded in FDT IDE  and some of the animations where prototyped on Flash C6 , we use the  Starling framework  by GAMUA as the base of our code and found out it has a lot of improvements since the last time we’ve used, the Assets Manager was a time saver, and we also used some of the new device detection features (Originally the app was going to be a released both for iPhone and iPad but we had to push the release for the iPad version to a later time) . The core of the app’s functionality was done using Feathers UI by Josh Tynjala and the sharing features were done using the GoViral ANE extension by MilkMan Games.

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We are very happy with the end result and hope to be releasing the iPad version of the app pretty soon.

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Enjoy this new free app from Team-O mixing, matching and sharing monstrous characters and remember …. not to play alone in the dark!

Links:

The Monster Match Official Website

http://wrto.co/mash

The Monster Match Support Website
http://wrto.co/mashsupport

The Monster Match Press Kit zip file (In case You want to share the love ).

http://wrto.co/mashpresskit

App Store
http://wrto.co/mashappstore

Vimeo
http://wrto.co/mashvideo

Facebook
http://wrto.co/mashfb

 

Thanks for reading and happy  coding!

Dave

Flash on the iPhone

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Adobe has revealed  at AdobeMax2009 that starting from Flash CS5 developers will be able to build applications for the iPhone and that those apps will be available at the Apple Store. So if you haven’t already jumped in the Objective-C  bandwagon to develop some iPhone Apps you can now write in your beloved ActionScript 3 and use all the goodies from the  iPhone like web access , multitouch, accelerometers, GPS  and compass. Besides all the well know Flash abilities. It’s important to note that althought these will run as applications Flash Player still not enabled on the iPhone so you will not have flash on Safari or other web applications. It’s a big advance but I really look forward to the day that you can browse flash sites on the iPhone like you do on a PC.

A tutorial on Adobe Developer Connection  to create applications for the Apple iPhone using the Adobe Flash Platform.

At Adobe Labs:

Demonstration Video

Watch a demonstration of applications from the Apple App Store built using Flash technology:

Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store.*

A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year. Sign up to be notified when the beta starts.

Example Applications

At MAX 2009, Adobe showed a number of applications and games for iPhone that have been built using a prerelease version of Flash Professional CS5. These applications are available now for you to download from the Apple App Store:

Chroma Circuit

chromacircuit

Trading Stuff

trading

Fickleblox

fickleblox

Just Letters

justletters

South Park

southpark

That Roach Game

roach

Red Hood

redhood