Starling Tips and Tricks, Slides & Recording

Hello friends,

The slides and recording of my talk Starling Tips and Tricks for the Hawaii Flash User Group are up.

Unfortunately the examples I had for the meeting “the workspace to be more precise” got corrupted and wasn’t able to present them live, as an apology for this issue I’ll be writing a series of tutorials covering each topic of the meeting and will be including the corresponding exercises.

Cheers,
Dave

Starling Tips and Tricks Talk

Hello You all,

I’m pretty glad to announce that I will be giving a Starling talk for the Hawaii Flash User Group the  meeting will be on-line through Connect  the next 22 of November at  05:00 PM – 06:00 PM (GMT-5 Eastern Time US & Canada).

Here’s the description of what we’ll be seeing:

Starling Tips & Tricks

Starling is a free Open Source Game Engine built on top of Adobe’s Flash technology developed by Gamua the creators of the Sparrow Game Framework for iOS, it runs not only in the browser, but on all major mobile platforms out there, including iOS and Android.

 

I’ve been using Starling in my last projects and learned a few tips & tricks that I want to share with You in the course of this meeting.

 

Although Starling can be used for Desktop & Browser projects I’ll be focusing on Starling for Mobile more specifically for the iOS platform, I will show You how to develop a simple game that runs on iPhone/iPad both in SD and HD resolutions using a single code base.

 

Things we’ll see on the meeting:

 

  • How to set up your Starling project in FDT IDE.
  • Create and prepare your Textures using Texture Packer.
  • Set up your main class file so your game runs both on iPhone/iPad SD and Retina displays.
  • Set up your Assets class so it grabs the proper texture based on the device your game is running.
  • Create and implement Bitmap Fonts for your game texts using Glyph Designer
  • Test Debug and Profile your application both on the simulator and on physical devices.
  • Set up and export your final iOS application.

Thanks for reading and hope to see You there!

More info at:

Hawaii Flash Adobe User Group:

http://hawaiiflash.groups.adobe.com/index.cfm?event=post.display&postid=44865

RSVP at Meetup:

http://www.meetup.com/hawaiiflash/events/89770102/

Facebook Event:

http://www.facebook.com/events/402762659797607/

 

I’ll Be Back. No, wait a sec …… I’m Back

Hello to You all,

It turns out my  sabbatical Year off development didn’t last a year, heck as a matter of fact it didn’t last a few weeks as I continued working on development projects but made less fuzz about it.
As I said in my previous post I was getting a bit tired of just touching the coding part of the projects, being an illustrator before a programmer and having less and less time to do illustration work I felt that part was missing and needed to get back to it, i supposed it will take Me a year at least but turns out it did not, I started getting involved in the illustration field more and i think i set the proper balance between the things I love to do and work on. The development freelance work is great but is also true that you end up working as much if not more than on a regular job without being able to do any “creative” input, so looking forward to that and to not spend 24 hrs a day glued to the computer writing code I decided  along with Cecy Meade to set up a studio focused on digital publicity, games, mobile development illustration and motion graphics all of this under our own brand Team-O.

That said I will start writing on this blog again, due to recent changes in the industry and the mere fact that I would be lying if I said that all my projects are done with Flash or Adobe technologies this blog wont be longer just about Flash, ActionScript or Adobe tools. I will write posts and tutorials about every tools and coding languages I get my hands on as well as design and illustration tips and tricks I use ( any suggestions or petitions of some specific tutorial You will like to see on the blog are welcome).

Thanks for reading and happy coding
Dave.

 

 

Flash Platform Game Technology Center is Live

Flash game development has been around almost as long as Flash itself I remember the first thing I did with Flash was a very short animation and the second a little spaceship game I must have that .swf laying around in a backup somewhere, I’m really glad to see Adobe’s efforts in pushing the various “sections” of Flash development inside of the devnet.

The Flash Platform Technology Center aims to reach for those developers interested in Game Development using Adobe technologies( Aka: Flash, Flex, AIR  and AS3 ) it includes several beginner-advanced tutorials and links to various resources as documentation, cookbooks an other related development centers, the only thing I wonder is why this Technology Center wasn’t opened earlier being the Flash game development community as  big as it is( Hope some of the great Open Source Game related APIs get some spotlight in this place ), anyways it’s here now so get ready to start developing your first game if you haven’t already,  here are some excerpts and links from the Adobe Flash Platform Game Technology Center:

The Adobe Flash Platform is the leading platform in the world for developing games on the web. The Flash Platform Game Technology Center is a great place to start learning how to develop your very own Flash games.

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