Book Review: ActionScript Developer’s Guide to Robotlegs

So quite some time after I got this book on my hands I’ve finally taken the time to sit down and read it and let me open this post saying that I really enjoyed it. ActionScript Developer’s Guide to Robotlegs will guide You through the inner workings of the Robotlegs framework in a very straightforward and concise way, the authors Lindsey Fallow (Stray) and Joel Hooks (who also are part of the Robotlegs core team) do so by taking real-life applications and break them apart showing You how Robotlegs gets things done in the process, each chapter is full of tips equally appealing to Robotlegs newcomers and seasoned users of the framework. The book is written in such a way that has a very “Head First Series” nice feel to it taking You from the basics to more advanced features, troubleshooting, tips, good practices and power-ups in a very clear way.

What I liked the most about this book is the fact that Is really well explained, from the table of contents to the appendixes is a step by step companion as You dive deeper in the core concepts of Robotlegs such as Context, Commands, MediatorMaps and DI ( Be sure to check the Appendix B dedicated entirely on how Robotlegs handles dependency injection).

When You’re entirely new to a framework such as Robotlegs You might find yourself lost in nomenclatures and concepts previously unknown to you, well this book untangles it all for You and gently clears your way as you read along and event when you’ve used Robotlegs before is full of juicy tips and best practices that will surely help you have a better understanding on how you wire your applications using the framework.

You can get the book in digital or print format at O’Reilly in case you haven’t already done so, I definitely recommend it for anyone thinking on using the Robotlegs Framework or anyone who is already using it on a regular basis.

I like to thank Stray and Joel for taking the time to write this book and the Robotlegs team for the efforts on the framework (keep up the wonderful work guys).

Don’t forget to visit Robotlegs.org for the latest on the framework.

Happy Reading.

Flash News Roundup

Last week I had a trip to Mexico D.F. ,  and was very disconected from the Flash Community and the Blogs, so in an attemp to catching up with the Flash World here’s a news roundup of some of the things that I missed on the last week, in case you miss them too here’s a list :

1.- Adobe Wave

Adobe Wave

Adobe Wave it’s a new tool built in AIR that just got released as a beta in Adobe Labs, this tool let’s you stay updated on your favorite sites and it’s right at your desktop to stay update with some of the sites already working with Adobe you just click on the Get alerts with Adobe wave badges on those sites and you’ll start receiving updates from that site.

It’s seems a great way to get updated on your social network without even opening your browser nor navigating to various sites to get those updates will try it ant tell you how it went.

Some of the feature partners of Adobe are:

MySpace
Digg
AOL
Atlantic
Lastminute.com
Venture Beat
Variety
LiveStation
1000 Mikes
Evite
Qik
UstreamTv
Revision3
TheFind.com

Download here  by clicking in the Adobe Wave  Badge and try it yourself

2.- Adobe AIR 1.5.2

Adobe AIR 1.5

Adobe just released an update to AIR (Adobe Integrated Runtime ) to the version 1.5.2

You can download it here and read the release notes here.

This update includes  improved reliability, compatibility, and security. Listed below are various of this improvements:

3.- Adobe Flash Platform Blog  launched.

Flash Platform Blog

The official Adobe Flash Platform blog launched last week  if you’re a Flash Platform developer this will be a very helpful resource  you can read it here or grab the RSS feed.

If you still prefer the E-Mail Flash News Newsletter you can subscribe here.

4.- Open Source Media Framework.

Open Source Media Framework (OSMF), currently in public prerelease, enables developers to easily assemble pluggable components to create high-quality, full-featured playback experiences. The open aspect of the framework enables collaborative development for web video monetization, with lower costs and faster turnaround.

Open Source Media Framework complements and solidifies Akamai’s Open Video Player initiative,” said Tim Napoleon, chief strategist, of digital media at Akamai. “OSMF leverages code from Akamai’s Open Video Player and Adobe’s expertise and resources to assist media companies and publishers in redefining the benchmarks for online video experiences that are powered by standards based workflows.

  • OSMF is the open source part of the Strobe project that enables easy-to-build media players optimized for the Adobe Flash Platform
  • The flexible OSMF architecture enables developers to easily create unique playback experiences that can leverage plug-ins for advertising, reporting metrics and content delivery along with standard video player features such as playback controls, video navigation, buffering and Dynamic Streaming. OSMF provides standard functionality along with plug-ins from third parties so content providers have the flexibility to adapt monetization strategies to specific content and the needs of their audiences.
  • OSMF includes an API for partners to build plug-ins for value-add services. OSMF will enable more innovation around media experiences on the Web by allowing partners to easily experiment with new services for content providers, which spans content delivery, presentation and monetization.
  • OSMF source code and pluggable software components are available immediately under the Mozilla Public License and available at www.OpenSourceMediaFramework.com.

4.- Open Source Text Layout Framework

The Text Layout Framework is an extensible ActionScript library, built on the new text engine in Adobe® Flash® Player 10 and Adobe AIR 1.5, which delivers advanced, easy-to-integrate typographic and text layout features for rich, sophisticated and innovative typography on the web. The framework is designed to be used with Adobe Flex® or Adobe Flash Professional and is included in Flex 4, code named “Gumbo”. Developers can use or extend existing components, or use the framework to create their own text components.

See the feature tour and the online rich text editor demo on Adobe Labs.

5.- Adobe Flash Player 10.0.32.18 Update

This Update contains fixes for critical vulnerabilities identified in Security Bulletin APSB09-10 Flash Player update available to address security vulnerabilities. The update replaces the Debug and Release versions of Flash Player 10 browser plugins and standalone players that are included in the initial release of Flash CS4 Professional (player version 10.0.2.54). All users are encouraged to apply this update. These new players are version 10.0.32.18.

The Flash Player 10 updates are included in the ZIP file below. For instructions on how to update Flash CS4 Professional, please go to this technote.

I’m  sure I missed a lot more news but this post would be too long so until next Flash News Roundup, Thanks for reading.



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Adobe Strobe Video Media Framework

Adobe Strobe Media Framework

Adobe Strobe it’s a new media video player framework from Adobe  that intends to set an standard for media players.

If this work out it wold be really helpful, nowadays every developer and company has it’s own way of building a player not following standars for a simple reason, there are not any standars, so hopefully  Strobe will help to solve that problem.

Strobe framework will work as a plug-in model if you need some specific behavior of the player you would build  the necesary  classes on top of the framework. This would be a relief  for those developers  who need a video player but for one reason or another end uo rewriting the entire player.

Quoted fro Adobe’s

Strobe provides new delivery and monetization options for video distribution. Anyone can develop modules that plug into Strobe media players and enable things like advertising insertion, content delivery and syndication, micropayments, viewer authentication, transaction handling, and business model controls. With an open framework, the future of web video monetization can be developed collaboratively with lower costs and faster turnaround.

So let’s wait and see once Adobe Strobe is released.