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	<title>.swfgeek &#187; FLASH CS5</title>
	<atom:link href="http://www.swfgeek.net/tag/flash-cs5/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.swfgeek.net</link>
	<description>My Flash Wanderings</description>
	<lastBuildDate>Sun, 15 Aug 2010 05:30:46 +0000</lastBuildDate>
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		<item>
		<title>Adobe Flash CS5 Review pt 3: The Code Snippets Panel</title>
		<link>http://www.swfgeek.net/2010/04/30/adobe-flash-cs5-review-pt-3-the-code-snippets-panel/</link>
		<comments>http://www.swfgeek.net/2010/04/30/adobe-flash-cs5-review-pt-3-the-code-snippets-panel/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 14:59:33 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[ACTIONSCRIPT 3.0]]></category>
		<category><![CDATA[ADOBE]]></category>
		<category><![CDATA[ADOBE CS5]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[FLASH CS5]]></category>
		<category><![CDATA[FLASH IDE]]></category>
		<category><![CDATA[actionscript editor]]></category>
		<category><![CDATA[code editor]]></category>
		<category><![CDATA[custom code hinting]]></category>
		<category><![CDATA[features]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[snippets]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=883</guid>
		<description><![CDATA[
So for the third part of this series and I guess the last now that Adobe released the CS5 and You can explore the new Flash CS5 by Your own, in the above video I&#8217;m showing you the ActionScript 3.0 code snippets panel  this cool little panel will be loved ...]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="480" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11354943&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="640" height="480" src="http://vimeo.com/moogaloop.swf?clip_id=11354943&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>So for the third part of this series and I guess the last now that<a title="Adobe CS5" href="http://www.adobe.com/products/creativesuite/?promoid=GWYLN" target="_blank"> Adobe released the CS5</a> and You can explore the new Flash CS5 by Your own, in the above video I&#8217;m showing you the ActionScript 3.0 code snippets panel  this cool little panel will be loved by designers and new coders alike. Lee Brimelow had  already made one <a title="Lee Brimelow snippets panel" href="http://theflashblog.com/?p=349" target="_blank">snippets panel </a>and this one is based on that, to use it you simply select your movie clip and drag one snippet from this panel, your timeline will automatically add an ActionScript layer with the code needed. You can also create your own snippets so if you&#8217;re new to coding or a designer this panel will help you out a lot.</p>
<p><a title="Adobe Flash CS5" href="http://www.adobe.com/products/flash/" target="_blank">Download the Flash CS5 trial here</a> and start playing.</p>
<p>Happy Coding !!!</p>
]]></content:encoded>
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	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/2.5/mx/</creativeCommons:license>
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		<item>
		<title>Adobe Creative Suite 5 is Here</title>
		<link>http://www.swfgeek.net/2010/04/30/adobe-creative-suite-5-is-here/</link>
		<comments>http://www.swfgeek.net/2010/04/30/adobe-creative-suite-5-is-here/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 06:48:18 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[ADOBE CS5]]></category>
		<category><![CDATA[FLASH CS5]]></category>
		<category><![CDATA[ADOBE]]></category>
		<category><![CDATA[creative suite]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=874</guid>
		<description><![CDATA[
So  the wait it&#8217;s over  Adobe Creative Suite 5 it&#8217;s out and You can order it here or check out the trial here
Some of the new features are:
Interactive design without writing code
Design sophisticated interactive content and  create functional interfaces in new Adobe Flash®  Catalyst™ CS5 without writing code. ...]]></description>
			<content:encoded><![CDATA[<p><a title="Adobe Creative Suite 5" href="http://www.adobe.com/products/creativesuite/?promoid=DNOWM"><img class="alignnone size-full wp-image-875" title="Adobe-Creative-Suite-5-family" src="http://www.swfgeek.net/blog/wp-content/uploads/2010/04/Adobe-Creative-Suite-5-family.jpg" alt="" width="800" height="263" /></a></p>
<p>So  the wait it&#8217;s over  Adobe Creative Suite 5 it&#8217;s out and You can <a title="Order Adobe CS5" href="https://store1.adobe.com/cfusion/store/index.cfm?store=OLS-US&amp;view=ols_cat&amp;catType=CSSUITES&amp;catID=CSSUITES&amp;nr=0&amp;sdid=GIFEC#store=OLS-US&amp;view=ols_cat&amp;loc=en_us&amp;catID=CSSUITES" target="_blank">order it here</a> or check out the <a title="Adobe CS5 Downloads" href="http://www.adobe.com/downloads/" target="_blank">trial here</a></p>
<p>Some of the new features are:<br />
<strong>Interactive design without writing code</strong><br />
Design sophisticated interactive content and  create functional interfaces in new <a href="http://www.adobe.com/products/flashcatalyst/">Adobe Flash®  Catalyst™ CS5</a> without writing code. Transform your unique vision  into compelling online experiences and deliver perfect project files to  developers.</p>
<p><strong>Extraordinary image editing</strong><br />
Use the Mixer Brush and Bristle Tips in <a href="http://www.adobe.com/products/photoshop/photoshopextended/whatsnew/">Adobe  Photoshop® CS5 Extended</a> to explore lifelike, naturally textured  painting. Add dimension to your imagery with 3D extrusions using Adobe  Repoussé technology, and make precise image selections more quickly and  easily with new Truer Edge selection technology.</p>
<p><strong>Innovative vector drawing and painting</strong><br />
Quickly and accurately represent depth and  distance using new perspective tools in <a href="http://www.adobe.com/products/illustrator/whatsnew/">Adobe  Illustrator® CS5</a>. Precisely control stroke width, arrowheads, and  dashes. And use the new Bristle Brush to draw with the expressive  quality of watercolors, oils, and pastels, but with the scalability of  vectors.</p>
<p><strong>Comprehensive reach of the Flash Platform</strong><br />
Realize your vision online with the   capabilities of the Adobe Flash Platform. Use <a href="http://www.adobe.com/products/flashcatalyst/">Flash Catalyst CS5</a> to design interactive content without writing code, <a href="http://www.adobe.com/products/flash/whatsnew/">Adobe Flash  Professional CS5</a> to create free-form, expressive content, and <a href="http://www.adobe.com/products/creativesuite/flashbuilder/">Adobe  Flash Builder™ 4</a> to develop rich Internet applications.</p>
<p><strong>Interactive documents and presentations</strong><br />
Create memorable documents and presentations  complete with interactivity, motion, sound, and video in <a href="http://www.adobe.com/products/indesign/whatsnew/">Adobe InDesign®  CS5</a>. Enhance page layouts with rich media using new motion presets  for easy animation creation. Take advantage of support for FLV and MP3  audio file import to engage and excite your audiences.</p>
<div>
<div><strong>Tapeless  workflows in video production</strong><br />
Work natively with pristine tapeless footage  in <a href="http://www.adobe.com/products/premiere/whatsnew/">Adobe Premiere®  Pro CS5</a> and <a href="http://www.adobe.com/products/aftereffects/whatsnew/">Adobe After  Effects® CS5</a>. Edit tapeless media formats using  industry-leading  tapeless workflows to keep from wasting valuable production time  transcoding or rewrapping.</p>
<p>So quit reading about it and go and check <a title="Adobe Downloads" href="http://www.adobe.com/downloads/" target="_blank">the CS5 here</a></p>
</div>
</div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/2.5/mx/</creativeCommons:license>
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		<item>
		<title>Adobe Flash CS5 Review pt 2: Custom class code hinting and completition</title>
		<link>http://www.swfgeek.net/2010/04/29/adobe-flash-cs5-review-pt-2-custom-class-code-hinting-and-completition/</link>
		<comments>http://www.swfgeek.net/2010/04/29/adobe-flash-cs5-review-pt-2-custom-class-code-hinting-and-completition/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 05:59:23 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[ACTIONSCRIPT 3.0]]></category>
		<category><![CDATA[ADOBE]]></category>
		<category><![CDATA[ADOBE CS5]]></category>
		<category><![CDATA[EXAMPLES]]></category>
		<category><![CDATA[FLASH CS5]]></category>
		<category><![CDATA[FLASH IDE]]></category>
		<category><![CDATA[actionscript editor]]></category>
		<category><![CDATA[code editor]]></category>
		<category><![CDATA[custom code hinting]]></category>
		<category><![CDATA[features]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=867</guid>
		<description><![CDATA[
Flash CS5 Features 02 Custom class code hinting and completion. from David Gamez on Vimeo.
Ok  so for the second part of this series I&#8217;m showing You a little video of  something you&#8217;ll love if you use to code in FlashIDE  ActionScript editor.
The improved editor now let&#8217;s  you work with custom ...]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="480" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11348058&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="640" height="480" src="http://vimeo.com/moogaloop.swf?clip_id=11348058&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/11348058">Flash CS5 Features 02 Custom class code hinting and completion.</a> from <a href="http://vimeo.com/user1389514">David Gamez</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Ok  so for the second part of this series I&#8217;m showing You a little video of  something you&#8217;ll love if you use to code in FlashIDE  ActionScript editor.</p>
<p>The improved editor now let&#8217;s  you work with custom code hinting and completition and it works pretty fast it&#8217;s as easy as setting your classpaths and the editor will recognize all of your libraries and custom classes.</p>
<p>To be totally honest, I would not leave the ActionScript editor I&#8217;m using now for the one that comes with the Flash IDE but it definitely eases up the workflow if you&#8217;re using it.</p>
<p>See You around.</p>
]]></content:encoded>
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		<title>Adobe Flash CS5 Review pt 1: The XFL file format</title>
		<link>http://www.swfgeek.net/2010/04/22/adobe-flash-cs5-review-pt-1-the-xfl-file-format/</link>
		<comments>http://www.swfgeek.net/2010/04/22/adobe-flash-cs5-review-pt-1-the-xfl-file-format/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 15:14:34 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[ACTIONSCRIPT 3.0]]></category>
		<category><![CDATA[ADOBE]]></category>
		<category><![CDATA[ADOBE CS5]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[FLASH CS5]]></category>
		<category><![CDATA[FLASH PLATFORM]]></category>
		<category><![CDATA[Adobe Flash]]></category>
		<category><![CDATA[Adobe Flash CS5]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[xfl]]></category>
		<category><![CDATA[xfl file format]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=839</guid>
		<description><![CDATA[
Ok this will be the first of  a series of post of some of the new features of Adobe Flash CS5, and I say some because the new Flash comes with tons of new and improved features that said lest move on.

Flash CS5 Features 01 XML-Based-Flas (XFL) from David Gamez ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.swfgeek.net/blog/wp-content/uploads/2010/04/AdobeFlashCS5.jpg"><img class="alignnone size-full wp-image-840" title="AdobeFlashCS5" src="http://www.swfgeek.net/blog/wp-content/uploads/2010/04/AdobeFlashCS5.jpg" alt="" width="700" height="300" /></a></p>
<p>Ok this will be the first of  a series of post of some of the new features of <a title="Adobe Flash CS5" href="http://www.adobe.com/products/flash/" target="_blank">Adobe Flash CS5</a>, and I say some because the new Flash comes with tons of new and improved features that said lest move on.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="480" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=10953519&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=59a5d1&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="640" height="480" src="http://vimeo.com/moogaloop.swf?clip_id=10953519&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=59a5d1&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/10953519">Flash CS5 Features 01 XML-Based-Flas (XFL)</a> from <a href="http://vimeo.com/user1389514">David Gamez</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>In Flash CS5 there&#8217;s a new file format in the house that it&#8217;s called .XFL  that is a new  XML based  format that allows You to exchange and work on files more easy, how to use it ?  just save your file  as .xfl in this way all your assets and properties are not packaged in a .fla file instead they will be saved in a folder structure that you can open and modify without the Flash ide, the properties of the document and graphic elements of the library are exported in XML files and  can be edited from any text editor and modify its properties. Even Actionscript code of the frames is exported.</p>
<p>I see this feature as a very neat one that will let us have more control over our Flash work and expands the possibilities for new types of workflow.</p>
<p>Until the next feature,  See You around.</p>
]]></content:encoded>
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	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/2.5/mx/</creativeCommons:license>
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		<item>
		<title>Adobe Flash Player 10.1 Prerelease and Adobe AIR 2.0 beta</title>
		<link>http://www.swfgeek.net/2009/11/24/adobe-flash-player-10-1-prerelease-and-adobe-air-2-0-beta/</link>
		<comments>http://www.swfgeek.net/2009/11/24/adobe-flash-player-10-1-prerelease-and-adobe-air-2-0-beta/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 14:30:46 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[ADOBE]]></category>
		<category><![CDATA[ADOBE LABS]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[APOLLO]]></category>
		<category><![CDATA[BETAS]]></category>
		<category><![CDATA[FLASH PLAYER]]></category>
		<category><![CDATA[FLASH PLAYER 10]]></category>
		<category><![CDATA[ACTIONSCRIPT 3.0]]></category>
		<category><![CDATA[Adobe AIR 2.0 beta]]></category>
		<category><![CDATA[Adobe Flash Player 10.1 prerelease]]></category>
		<category><![CDATA[Adobe Open Screen Project]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[Flash Builder 4]]></category>
		<category><![CDATA[FLASH CS5]]></category>
		<category><![CDATA[latinflashtour]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=744</guid>
		<description><![CDATA[
This 17th of November adobe has made available at Adobe Labs the prerelease of  Adobe Flash Player 10.1 and the beta of  Adobe  AIR 2.0 and the attendees of Adobe Latin Flash Tour MX received these news from the hands of Lee Brimelow and Mike Chambers who showed us some ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-746" title="Adobe Flash Player 10.1 Beta and AIR 2.0" src="http://www.swfgeek.net/blog/wp-content/uploads/2009/11/flash_air_update_lr.jpg" alt="Adobe Flash Player 10.1 Beta and AIR 2.0" width="750" height="200" /></p>
<p>This 17th of November adobe has made available at Adobe Labs the <a title="Adobe Flash Player 10.1 prerelease" href="http://labs.adobe.com/technologies/flashplayer10/" target="_blank">prerelease of  Adobe Flash Player 10.1</a> and the beta of  <a title="Adobe AIR 2.0 Beta" href="http://labs.adobe.com/technologies/air2/" target="_blank">Adobe  AIR 2.0</a> and the attendees of <a title="FLAT MX" href="http://www.latinflashtour.com.mx/" target="_blank">Adobe Latin Flash Tour MX</a> received these news from the hands of <a title="The Flash Blog" href="http://www.theflashblog.com" target="_blank">Lee Brimelow</a> and<a title="Mike Chambers Blog" href="http://mikechambers.com/blog" target="_blank"> Mike Chambers</a> who showed us some of the great things to come in the new versions of these runtimes.</p>
<p>Adobe Flash Player version 10.1 is the first runtime release of the new <a href="http://www.openscreenproject.org/" target="_blank">Open Screen Project</a> that will enable to have the same user experience across multiple devices be it browsers, tv, mobile phones and more. Some of the new features of the the Flash Player 10.1 are ubiquitous reach witch means that the full Flash Player will be the same on your smartphone as your browser enabling you to make your content and user experience equal across many devices. The new Global Error Handling will enable You developer to write a single handler to process all runtime errors that weren&#8217;t part of a try/catch statement. Improve application  reliability and user experience by catching and handling unexpected runtime errors and present custom error messages, what does this mean is that your user will never get that window saying there&#8217;s an error and you will not see the output panel throwing you those errors everytime you test your application. Multitouch support a Microphone class that will let you capture sound from the microphone the new Text Layout format and various other features that i&#8217;m sure that i&#8217;m missing so to The Flash Player 10.1 prerelease page at Adobe Labs and start playing with it.</p>
<p>Some useful links:</p>
<p><a href="http://labs.adobe.com/technologies/flashplayer10/releasenotes.pdf" target="_blank">Release notes</a></p>
<p><a href="http://www.adobe.com/devnet/logged_in/jchurch_flashplayer10.1.html" target="_blank">What’s New in Flash Player 10.1</a></p>
<p><a href="http://labs.adobe.com/downloads/flashplayer10.html#pgswc">Download the updated global SWC to create content using the new APIs</a></p>
<p><a href="http://labs.adobe.com/downloads/flashplayer10.html#mmc">Download the memory monitoring component to optimize      your content for mobile</a></p>
<p><a href="http://labs.adobe.com/technologies/flashplayer10/videos/">Watch Flash Player 10.1 video demonstrations</a></p>
<p><a href="http://help.adobe.com/en_US/FlashPlatform/develop/actionscript/3" target="_blank">ActionScript 3.0 Developers Guide</a></p>
<p><a href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/index.html" target="_blank">ActionScript 3.0 Reference for the Adobe Flash Platform</a></p>
<p>Adobe AIR 2.0</p>
<p>Some of the features of AIR 2.0 were showed to us by Mike Chambers like the support for the detection of mass storage devices , comunication with the system and that you can now export as a native system application allowing you to use native code integration this lets you do some other things like opening default applications here&#8217;s a list of some of it&#8217;s new features.</p>
<div>
<ul>
<li>Support for the detection of mass storage devices.</li>
<li>Advanced networking capabilities like secure sockets, UDP support, and the ability to listen on sockets.</li>
<li>Support for native code integration.</li>
<li>The ability to open a file with its default application.</li>
<li>Multi-touch and gesture support.</li>
<li>New APIs for access to raw microphone data.</li>
<li>Webkit update with HTML5/CSS3 support.</li>
<li>Global error handling.</li>
<li>Improved cross-platform printing</li>
<li>Improved security and support for enterprise and government standards.</li>
</ul>
</div>
<p>Some useful links:</p>
<p><a href="http://labs.adobe.com/wiki/index.php/AIR_2:Release_Notes">Release Notes</a>.</p>
<p><a href="http://www.adobe.com/devnet/logged_in/rchristensen_air_2.html" target="_blank"><em>Introducing Adobe AIR 2 beta</em></a></p>
<p><em><a href="http://tv.adobe.com/watch/max-2009-develop/whats-coming-in-adobe-air-2-/" target="_blank">What&#8217;s Coming in Adobe AIR 2</a></em>.</p>
<p>What are You waiting for go there and start playing.</p>
<p>Happy Flashing</p>
]]></content:encoded>
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	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/2.5/mx/</creativeCommons:license>
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		<title>Flash on the iPhone</title>
		<link>http://www.swfgeek.net/2009/10/06/flash-on-the-iphone/</link>
		<comments>http://www.swfgeek.net/2009/10/06/flash-on-the-iphone/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 06:54:35 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[ACTIONSCRIPT 3.0]]></category>
		<category><![CDATA[ADOBE]]></category>
		<category><![CDATA[ADOBE LABS]]></category>
		<category><![CDATA[ADOBE MAX]]></category>
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		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[FLASH CS5]]></category>
		<category><![CDATA[FLASH IDE]]></category>
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		<category><![CDATA[Adobe Max 2009]]></category>
		<category><![CDATA[applications]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=696</guid>
		<description><![CDATA[
Adobe has revealed  at AdobeMax2009 that starting from Flash CS5 developers will be able to build applications for the iPhone and that those apps will be available at the Apple Store. So if you haven&#8217;t already jumped in the Objective-C  bandwagon to develop some iPhone Apps you can now write ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-709" title="appsfor_iphone_ph2_557x200" src="http://www.swfgeek.net/blog/wp-content/uploads/2009/10/appsfor_iphone_ph2_557x200.jpg" alt="appsfor_iphone_ph2_557x200" width="557" height="200" /></p>
<p>Adobe has revealed  at AdobeMax2009 that starting from <a title="Adobe Labs Flash CS5 Beta" href="http://labs.adobe.com/technologies/flashcs5/" target="_blank">Flash CS5</a> developers will be able to build applications for the iPhone and that those apps will be available at the Apple Store. So if you haven&#8217;t already jumped in the Objective-C  bandwagon to develop some iPhone Apps you can now write in your beloved ActionScript 3 and use all the goodies from the  iPhone like web access , multitouch, accelerometers, GPS  and compass. Besides all the well know Flash abilities. It&#8217;s important to note that althought these will run as applications Flash Player still not enabled on the iPhone so you will not have flash on Safari or other web applications. It&#8217;s a big advance but I really look forward to the day that you can browse flash sites on the iPhone like you do on a PC.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/M3CI5GyNXoA&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/M3CI5GyNXoA&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>A tutorial on Adobe Developer Connection  to <a href="http://www.adobe.com/devnet/logged_in/abansod_iphone.html" target="_blank">create applications for the Apple iPhone using the Adobe Flash Platform</a>.</p>
<p><a title="Adobe Labs iPhone Apps" href="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/#divider" target="_blank">At Adobe Labs</a>:</p>
<p><strong>Demonstration Video</strong></p>
<p>Watch a demonstration of applications from the Apple App Store built using Flash technology:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="256" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="FlashVars" value="fileID=2569&amp;context=76&amp;embeded=true&amp;environment=production" /><param name="src" value="http://images.tv.adobe.com//swf/player.swf" /><param name="flashvars" value="fileID=2569&amp;context=76&amp;embeded=true&amp;environment=production" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="256" src="http://images.tv.adobe.com//swf/player.swf" flashvars="fileID=2569&amp;context=76&amp;embeded=true&amp;environment=production" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store.*</p>
<p>A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year. <a href="http://www.adobe.com/go/flashprobetanotify">Sign up to be notified when the beta starts</a>.</p>
<p><strong>Example Applications</strong></p>
<p>At MAX 2009, Adobe showed a number of applications and games for iPhone that have been built using a prerelease version of Flash Professional CS5. These applications are available now for you to download from the Apple App Store:</p>
<table border="0" cellpadding="2">
<tbody>
<tr>
<td><strong>Chroma Circuit</strong></p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331078068&amp;mt=8" target="_blank"><img src="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/images/chromacircuit.jpg" alt="chromacircuit" width="250" height="100" /></a></td>
<td><strong>Trading Stuff</strong></p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331031044&amp;mt=8" target="_blank"><img src="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/images/trading.jpg" alt="trading" width="250" height="100" /></a></td>
</tr>
<tr>
<td><strong>Fickleblox</strong></p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=330996323&amp;mt=8" target="_blank"><img src="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/images/fickleblox.jpg" alt="fickleblox" width="250" height="100" /></a></td>
<td><strong>Just Letters</strong></p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331034020&amp;mt=8" target="_blank"><img src="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/images/justletters.jpg" alt="justletters" width="250" height="100" /></a></td>
</tr>
<tr>
<td><strong>South Park</strong></p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331751052&amp;mt=8" target="_blank"><img src="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/images/southpark.jpg" alt="southpark" width="250" height="100" /></a></td>
<td><strong>That Roach Game</strong><strong><br />
</strong></p>
<p><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331141362&amp;mt=8" target="_blank"><img src="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/images/roach.jpg" alt="roach" width="250" height="100" /></a></strong></td>
</tr>
<tr>
<td><strong>Red Hood</strong></p>
<p><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331140070&amp;mt=8" target="_blank"><img src="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/images/redhood.jpg" alt="redhood" width="250" height="100" /></a></strong></td>
<td></td>
</tr>
</tbody>
</table>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;"><span class="spell" style="color: #cc0000;">: </span><a class="spell" href="http://www.google.com.mx/search?hl=es&amp;safe=off&amp;client=firefox-a&amp;rls=org.mozilla:en-US:official&amp;hs=noO&amp;ei=_uXKSrCMOpPIlAf648WSAw&amp;sa=X&amp;oi=spell&amp;resnum=0&amp;ct=result&amp;cd=1&amp;q=accelerometers&amp;spell=1"><strong><em>accelerometers</em></strong></a></div>
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