Adobe Flash CS5 Review pt 3: The Code Snippets Panel

So for the third part of this series and I guess the last now that Adobe released the CS5 and You can explore the new Flash CS5 by Your own, in the above video I’m showing you the ActionScript 3.0 code snippets panel  this cool little panel will be loved by designers and new coders alike. Lee Brimelow had  already made one snippets panel and this one is based on that, to use it you simply select your movie clip and drag one snippet from this panel, your timeline will automatically add an ActionScript layer with the code needed. You can also create your own snippets so if you’re new to coding or a designer this panel will help you out a lot.

Download the Flash CS5 trial here and start playing.

Happy Coding !!!

Adobe Creative Suite 5 is Here

So  the wait it’s over  Adobe Creative Suite 5 it’s out and You can order it here or check out the trial here

Some of the new features are:
Interactive design without writing code
Design sophisticated interactive content and create functional interfaces in new Adobe Flash® Catalyst™ CS5 without writing code. Transform your unique vision into compelling online experiences and deliver perfect project files to developers.

Extraordinary image editing
Use the Mixer Brush and Bristle Tips in Adobe Photoshop® CS5 Extended to explore lifelike, naturally textured painting. Add dimension to your imagery with 3D extrusions using Adobe Repoussé technology, and make precise image selections more quickly and easily with new Truer Edge selection technology.

Innovative vector drawing and painting
Quickly and accurately represent depth and distance using new perspective tools in Adobe Illustrator® CS5. Precisely control stroke width, arrowheads, and dashes. And use the new Bristle Brush to draw with the expressive quality of watercolors, oils, and pastels, but with the scalability of vectors.

Comprehensive reach of the Flash Platform
Realize your vision online with the capabilities of the Adobe Flash Platform. Use Flash Catalyst CS5 to design interactive content without writing code, Adobe Flash Professional CS5 to create free-form, expressive content, and Adobe Flash Builder™ 4 to develop rich Internet applications.

Interactive documents and presentations
Create memorable documents and presentations complete with interactivity, motion, sound, and video in Adobe InDesign® CS5. Enhance page layouts with rich media using new motion presets for easy animation creation. Take advantage of support for FLV and MP3 audio file import to engage and excite your audiences.

Tapeless workflows in video production
Work natively with pristine tapeless footage in Adobe Premiere® Pro CS5 and Adobe After Effects® CS5. Edit tapeless media formats using industry-leading tapeless workflows to keep from wasting valuable production time transcoding or rewrapping.

So quit reading about it and go and check the CS5 here

Adobe Flash CS5 Review pt 2: Custom class code hinting and completition

Flash CS5 Features 02 Custom class code hinting and completion. from David Gamez on Vimeo.

Ok  so for the second part of this series I’m showing You a little video of  something you’ll love if you use to code in FlashIDE  ActionScript editor.

The improved editor now let’s  you work with custom code hinting and completition and it works pretty fast it’s as easy as setting your classpaths and the editor will recognize all of your libraries and custom classes.

To be totally honest, I would not leave the ActionScript editor I’m using now for the one that comes with the Flash IDE but it definitely eases up the workflow if you’re using it.

See You around.

Adobe Flash CS5 Review pt 1: The XFL file format

Ok this will be the first of  a series of post of some of the new features of Adobe Flash CS5, and I say some because the new Flash comes with tons of new and improved features that said lest move on.

Flash CS5 Features 01 XML-Based-Flas (XFL) from David Gamez on Vimeo.

In Flash CS5 there’s a new file format in the house that it’s called .XFL  that is a new  XML based  format that allows You to exchange and work on files more easy, how to use it ?  just save your file  as .xfl in this way all your assets and properties are not packaged in a .fla file instead they will be saved in a folder structure that you can open and modify without the Flash ide, the properties of the document and graphic elements of the library are exported in XML files and  can be edited from any text editor and modify its properties. Even Actionscript code of the frames is exported.

I see this feature as a very neat one that will let us have more control over our Flash work and expands the possibilities for new types of workflow.

Until the next feature,  See You around.

Adobe Flash Player 10.1 Prerelease and Adobe AIR 2.0 beta

Adobe Flash Player 10.1 Beta and AIR 2.0

This 17th of November adobe has made available at Adobe Labs the prerelease of  Adobe Flash Player 10.1 and the beta of  Adobe  AIR 2.0 and the attendees of Adobe Latin Flash Tour MX received these news from the hands of Lee Brimelow and Mike Chambers who showed us some of the great things to come in the new versions of these runtimes.

Adobe Flash Player version 10.1 is the first runtime release of the new Open Screen Project that will enable to have the same user experience across multiple devices be it browsers, tv, mobile phones and more. Some of the new features of the the Flash Player 10.1 are ubiquitous reach witch means that the full Flash Player will be the same on your smartphone as your browser enabling you to make your content and user experience equal across many devices. The new Global Error Handling will enable You developer to write a single handler to process all runtime errors that weren’t part of a try/catch statement. Improve application  reliability and user experience by catching and handling unexpected runtime errors and present custom error messages, what does this mean is that your user will never get that window saying there’s an error and you will not see the output panel throwing you those errors everytime you test your application. Multitouch support a Microphone class that will let you capture sound from the microphone the new Text Layout format and various other features that i’m sure that i’m missing so to The Flash Player 10.1 prerelease page at Adobe Labs and start playing with it.

Some useful links:

Release notes

What’s New in Flash Player 10.1

Download the updated global SWC to create content using the new APIs

Download the memory monitoring component to optimize your content for mobile

Watch Flash Player 10.1 video demonstrations

ActionScript 3.0 Developers Guide

ActionScript 3.0 Reference for the Adobe Flash Platform

Adobe AIR 2.0

Some of the features of AIR 2.0 were showed to us by Mike Chambers like the support for the detection of mass storage devices , comunication with the system and that you can now export as a native system application allowing you to use native code integration this lets you do some other things like opening default applications here’s a list of some of it’s new features.

  • Support for the detection of mass storage devices.
  • Advanced networking capabilities like secure sockets, UDP support, and the ability to listen on sockets.
  • Support for native code integration.
  • The ability to open a file with its default application.
  • Multi-touch and gesture support.
  • New APIs for access to raw microphone data.
  • Webkit update with HTML5/CSS3 support.
  • Global error handling.
  • Improved cross-platform printing
  • Improved security and support for enterprise and government standards.

Some useful links:

Release Notes.

Introducing Adobe AIR 2 beta

What’s Coming in Adobe AIR 2.

What are You waiting for go there and start playing.

Happy Flashing

Flash on the iPhone

appsfor_iphone_ph2_557x200

Adobe has revealed  at AdobeMax2009 that starting from Flash CS5 developers will be able to build applications for the iPhone and that those apps will be available at the Apple Store. So if you haven’t already jumped in the Objective-C  bandwagon to develop some iPhone Apps you can now write in your beloved ActionScript 3 and use all the goodies from the  iPhone like web access , multitouch, accelerometers, GPS  and compass. Besides all the well know Flash abilities. It’s important to note that althought these will run as applications Flash Player still not enabled on the iPhone so you will not have flash on Safari or other web applications. It’s a big advance but I really look forward to the day that you can browse flash sites on the iPhone like you do on a PC.

A tutorial on Adobe Developer Connection  to create applications for the Apple iPhone using the Adobe Flash Platform.

At Adobe Labs:

Demonstration Video

Watch a demonstration of applications from the Apple App Store built using Flash technology:

Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store.*

A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year. Sign up to be notified when the beta starts.

Example Applications

At MAX 2009, Adobe showed a number of applications and games for iPhone that have been built using a prerelease version of Flash Professional CS5. These applications are available now for you to download from the Apple App Store:

Chroma Circuit

chromacircuit

Trading Stuff

trading

Fickleblox

fickleblox

Just Letters

justletters

South Park

southpark

That Roach Game

roach

Red Hood

redhood