Ok, so here’s the first sneak peek to one of the games that we are producing for mobile devices as Team-O, for our first game we decide to approach a simple game “Smash-a-Mush” is a whack a mole style game where in order to collect points You need to smash …
Hello to You all,
It turns out my sabbatical Year off development didn’t last a year, heck as a matter of fact it didn’t last a few weeks as I continued working on development projects but made less fuzz about it.
As I said in my previous post I was getting a …
This post was written before Adobe made the announcement that the Flash Player 11 and AIR 3.0 runtime will be available next month.
Although all of my projects are coded in FDT4 I still use Flash Professional on a regular basis that because a great part of those projects have …
So quite some time after I got this book on my hands I’ve finally taken the time to sit down and read it and let me open this post saying that I really enjoyed it. ActionScript Developer’s Guide to Robotlegs will guide You through the inner workings of the Robotlegs …
Heres a quick video showing how You can use the Greensock’s ThrowPropsPlugin to emulate the bouncy effect of the iOS devices, on the example I used an image but it can also be used with TextFields or Lists and it performs equally good on the iPad.
ThrowPropsPlugin is a plugin for …

There is a new Technology available at Adobe Labs Codename “Cocomo” is a Platform as a Service that allows Flex developers to easily add real-time social capabilities into their RIA (rich Internet applications). Comprised of both Flex-based client components and a hosted services infrastructure, Cocomo allows you to build real-time, …
Adobe Labs has released the beta version of the Flash Player 10 codenamed Astro, the new version includes new expressive features and visual performance improvements that allow interactive designers and developers to build the richest and most immersive Web experiences.
Some of the new stuff that Astro is capable of …