A little something using the wonderful HYPE Framework by Joshua Davis and Branden Hall
Merry Christmas and happy holidays to all !!!
My Flash Wanderings
A little something using the wonderful HYPE Framework by Joshua Davis and Branden Hall
Merry Christmas and happy holidays to all !!!
Flash game development has been around almost as long as Flash itself I remember the first thing I did with Flash was a very short animation and the second a little spaceship game I must have that .swf laying around in a backup somewhere, I’m really glad to see Adobe’s efforts in pushing the various “sections” of Flash development inside of the devnet.
The Flash Platform Technology Center aims to reach for those developers interested in Game Development using Adobe technologies( Aka: Flash, Flex, AIR and AS3 ) it includes several beginner-advanced tutorials and links to various resources as documentation, cookbooks an other related development centers, the only thing I wonder is why this Technology Center wasn’t opened earlier being the Flash game development community as big as it is( Hope some of the great Open Source Game related APIs get some spotlight in this place ), anyways it’s here now so get ready to start developing your first game if you haven’t already, here are some excerpts and links from the Adobe Flash Platform Game Technology Center:
The Adobe Flash Platform is the leading platform in the world for developing games on the web. The Flash Platform Game Technology Center is a great place to start learning how to develop your very own Flash games.
FEATURED RESOURCES
Articles and tutorials
GET STARTED WITH GAME DEVELOPMENT ON THE FLASH PLATFORM
This is a short post but a helpful one in case You haven’t noticed it The ActionScript 3.0 reference for the Adobe Flash Platform it’s out of beta and works great letting You select and filter out your results by APIs, frameworks, platform and more, and its information it’s not only of ActionScript 3.0 but also for Flex, TLF, AIR, LiveCycle, ColdFusion and more. So if you need help in finding some information and see the inner works of those API’s be sure to check it out, it’s a must have in any Developer library.
This 17th of November adobe has made available at Adobe Labs the prerelease of Adobe Flash Player 10.1 and the beta of Adobe AIR 2.0 and the attendees of Adobe Latin Flash Tour MX received these news from the hands of Lee Brimelow and Mike Chambers who showed us some of the great things to come in the new versions of these runtimes.
Adobe Flash Player version 10.1 is the first runtime release of the new Open Screen Project that will enable to have the same user experience across multiple devices be it browsers, tv, mobile phones and more. Some of the new features of the the Flash Player 10.1 are ubiquitous reach witch means that the full Flash Player will be the same on your smartphone as your browser enabling you to make your content and user experience equal across many devices. The new Global Error Handling will enable You developer to write a single handler to process all runtime errors that weren’t part of a try/catch statement. Improve application reliability and user experience by catching and handling unexpected runtime errors and present custom error messages, what does this mean is that your user will never get that window saying there’s an error and you will not see the output panel throwing you those errors everytime you test your application. Multitouch support a Microphone class that will let you capture sound from the microphone the new Text Layout format and various other features that i’m sure that i’m missing so to The Flash Player 10.1 prerelease page at Adobe Labs and start playing with it.
Some useful links:
What’s New in Flash Player 10.1
Download the updated global SWC to create content using the new APIs
Download the memory monitoring component to optimize your content for mobile
Watch Flash Player 10.1 video demonstrations
ActionScript 3.0 Developers Guide
ActionScript 3.0 Reference for the Adobe Flash Platform
Adobe AIR 2.0
Some of the features of AIR 2.0 were showed to us by Mike Chambers like the support for the detection of mass storage devices , comunication with the system and that you can now export as a native system application allowing you to use native code integration this lets you do some other things like opening default applications here’s a list of some of it’s new features.
Some useful links:
What are You waiting for go there and start playing.
Happy Flashing
A new section on the Adobe Developer Connection it’s up , ActionScript 3 migration cookbook and it looks really usefull if you’re still using ActionScript 2 on a regular basis this cookbook would be a good migration point.
You can already see some entries online or download the pdf version of the ActionScript 3 migration cookbook