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	<title>.swfgeek</title>
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	<link>http://www.swfgeek.net</link>
	<description>My Flash Wanderings</description>
	<lastBuildDate>Tue, 08 May 2012 13:32:12 +0000</lastBuildDate>
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		<item>
		<title>Flash AIR to iOS Game Sneak Peek: &#8220;Smash -a- Mush&#8221;</title>
		<link>http://www.swfgeek.net/2012/05/08/flash-air-to-ios-game-sneak-peek-smash-a-mush/</link>
		<comments>http://www.swfgeek.net/2012/05/08/flash-air-to-ios-game-sneak-peek-smash-a-mush/#comments</comments>
		<pubDate>Tue, 08 May 2012 13:29:10 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[ACTIONSCRIPT 3.0]]></category>
		<category><![CDATA[ADOBE FLASH PLATFORM]]></category>
		<category><![CDATA[FDT]]></category>
		<category><![CDATA[FEATURED]]></category>
		<category><![CDATA[GENERAL]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[FDT5]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[MOBILE]]></category>
		<category><![CDATA[Powerflasher FDT]]></category>
		<category><![CDATA[team-o]]></category>
		<category><![CDATA[weareteamo]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=1855</guid>
		<description><![CDATA[
			
				
			
		

Ok, so here&#8217;s the first sneak peek to one of the games that we are producing for mobile devices as Team-O, for our first game we decide to approach a simple game &#8220;Smash-a-Mush&#8221; is a whack a mole style game where in order to collect points You need to smash ...]]></description>
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<p><iframe src="http://player.vimeo.com/video/39241781?color=ff0179" width="550" height="364" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Ok, so here&#8217;s the first sneak peek to one of the games that we are producing for mobile devices as <a href="http://weareteamo.com" title="Team-O" target="_blank">Team-O</a>, for our first game we decide to approach a simple game &#8220;Smash-a-Mush&#8221; is a whack a mole style game where in order to collect points You need to smash the mushrooms and avoid touching other things like flowers, stones or the radish, when we designed this game Stage3D wasn&#8217;t available yet for mobile development so we build a little framework and it&#8217;s basically a &#8220;get more points game&#8221; like those Atari games where the objective was to cross as many stages posible and collect points.</p>
<p><a href="http://www.swfgeek.net/blog/wp-content/uploads/2012/05/sammysmash_web.jpg"><img src="http://www.swfgeek.net/blog/wp-content/uploads/2012/05/sammysmash_web.jpg" alt="" title="sammysmash_web" width="550" height="411" class="alignnone size-full wp-image-1864" /></a></p>
<p>We began doing it in Flash CS5.5 but even when is a simple game I find out that we needed to move it to a pure As3 project done in FDT5, why? performance, the thing that took the most time in the development side was that I needed to be really careful with memory leaks and performance issues and optimize the game to use less vector graphics and do the most of the animation using sprite sheets and partial blitting, Fdt5 Profiler was a real time saver and helped me find those memory leaks that using Flash alone would not have been posible.</p>
<p>We are the in the process of finishing the music and audio of the game and hope Apple&#8217;s App Store will approve it in the next few weeks. I would be writing a series of more detailed posts of the process of building games with Flash for mobile platforms and give a few tips/warnings for newcomers so they won&#8217;t have to struggle with the same problems that we already had,  meanwhile You can watch the video of the game running on an iPad 2.</p>
<p>Thanks for reading,<br />
Dave</p>
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		<item>
		<title>I&#8217;ll Be Back. No, wait a sec &#8230;&#8230; I&#8217;m Back</title>
		<link>http://www.swfgeek.net/2012/04/23/ill-be-back-no-wait-a-sec-im-back/</link>
		<comments>http://www.swfgeek.net/2012/04/23/ill-be-back-no-wait-a-sec-im-back/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 12:38:38 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[FEATURED]]></category>
		<category><![CDATA[GENERAL]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[dave gamez]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[team-o]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=1844</guid>
		<description><![CDATA[
			
				
			
		
Hello to You all,
It turns out my  sabbatical Year off development didn&#8217;t last a year, heck as a matter of fact it didn&#8217;t last a few weeks as I continued working on development projects but made less fuzz about it.
As I said in my previous post I was getting a ...]]></description>
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<p>Hello to You all,</p>
<p>It turns out my  sabbatical Year off development didn&#8217;t last a year, heck as a matter of fact it didn&#8217;t last a few weeks as I continued working on development projects but made less fuzz about it.<br />
As I said in my previous post I was getting a bit tired of just touching the coding part of the projects, being an illustrator before a programmer and having less and less time to do illustration work I felt that part was missing and needed to get back to it, i supposed it will take Me a year at least but turns out it did not, I started getting involved in the illustration field more and i think i set the proper balance between the things I love to do and work on. The development freelance work is great but is also true that you end up working as much if not more than on a regular job without being able to do any &#8220;creative&#8221; input, so looking forward to that and to not spend 24 hrs a day glued to the computer writing code I decided  along with Cecy Meade to set up a studio focused on digital publicity, games, mobile development illustration and motion graphics all of this under our own brand <a title="Team-O" href="http://weareteamo.com" target="_blank">Team-O</a>.</p>
<p>That said I will start writing on this blog again, due to recent changes in the industry and the mere fact that I would be lying if I said that all my projects are done with Flash or Adobe technologies this blog wont be longer just about Flash, ActionScript or Adobe tools. I will write posts and tutorials about every tools and coding languages I get my hands on as well as design and illustration tips and tricks I use ( any suggestions or petitions of some specific tutorial You will like to see on the blog are welcome).</p>
<p>Thanks for reading and happy coding<br />
Dave.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/2.5/mx/</creativeCommons:license>
	</item>
		<item>
		<title>I&#8217;ll be taking a sabbatical out of development work.</title>
		<link>http://www.swfgeek.net/2011/10/13/ill-be-taking-a-sabbatical-out-of-development-work/</link>
		<comments>http://www.swfgeek.net/2011/10/13/ill-be-taking-a-sabbatical-out-of-development-work/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 08:19:18 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[GENERAL]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=1832</guid>
		<description><![CDATA[
			
				
			
		
To some of You this might surprise You, others might not care at all but, here it goes anyways, a series of recent events in my life have made me ponder if I&#8217;m really doing what I love to do, first a little history on what I mean by that ...]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.swfgeek.net%2F2011%2F10%2F13%2Fill-be-taking-a-sabbatical-out-of-development-work%2F"><br />
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<p>To some of You this might surprise You, others might not care at all but, here it goes anyways, a series of recent events in my life have made me ponder if I&#8217;m really doing what I love to do, first a little history on what I mean by that when I started doing Flash about 13/14 years ago the first thing that I did when opening the IDE was trying to  animate one of my characters illustrations but sooner than later i found my self messing around with numbers and variables in the ActionScript panel one thing lead to the other clients demanded not only design but development as well and thats how I started my development carrer and boy it has been a ride I loved coding but in this last years my development &#8220;side&#8221; started demanding more of my time and slowly and almost without notice I found myself putting aside my illustration work, this last 3 years I had paid little or not attention to the thing I love to do since I have memory &#8220;drawing&#8221; and You know the saying &#8220;you only live once&#8221;. So I came to a big decision because if I miss something nowadays is just sitting and create stuff with just pens, colors and sheets, I will pause all my development wanderings and retake and focus in my illustration work as primary activity, what this means is basically that You wont see much posts in this blog or read me ranting about code in <a href="http://twitter.com/swfgeek" title="@swfgeek" target="_blank">twitter</a> at least for a Year ( that doesn&#8217;t mean i wont take any development work) but I will be really picky about the creative direction of the projects (sorry table scroller view fans <img src='http://www.swfgeek.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ).</p>
<p>I like to thank all the readers of my blog for Your visits and comments and all the Flash Community peeps I&#8217;ve got the pleasure of knowing in person or in some of the social networks, You guys are the best community around.</p>
<p>With that out of my chest, Developer hat off &#8211; Illustrator hat on.</p>
<p>Happy Flashing.</p>
]]></content:encoded>
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		<title>Targeting Flash Player 11 &amp; AIR 3 Release Candidates in Flash Professional CS5.5</title>
		<link>http://www.swfgeek.net/2011/09/26/targeting-flash-player-11-rc1-air-3-rc1-in-flash-professional-cs5-5/</link>
		<comments>http://www.swfgeek.net/2011/09/26/targeting-flash-player-11-rc1-air-3-rc1-in-flash-professional-cs5-5/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 00:38:18 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[ADOBE FLASH PLATFORM]]></category>
		<category><![CDATA[FEATURED]]></category>
		<category><![CDATA[FRAMEWORKS]]></category>
		<category><![CDATA[GENERAL]]></category>
		<category><![CDATA[Adobe Flash]]></category>
		<category><![CDATA[AIR 3.0]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[flash cs5.5]]></category>
		<category><![CDATA[Flash Player 11]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=1793</guid>
		<description><![CDATA[
			
				
			
		
This post was written before Adobe made the announcement that the Flash Player 11 and AIR 3.0 runtime will be available next month. 
Although all of my projects are coded in FDT4 I still use Flash Professional on a regular basis that because a great part of those projects have ...]]></description>
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<p>This post was written before Adobe made the <a title="Adobe Blogs" href="http://blogs.adobe.com/flashplatform/2011/09/announcing-flash-player-11-and-air-3.html" target="_blank">announcement</a> that the Flash Player 11 and AIR 3.0 runtime will be available next month. </p>
<p>Although all of my projects are coded in FDT4 I still use Flash Professional on a regular basis that because a great part of those projects have complex timeline animations usually made by the animation artist working in the project so my workflow usually involves the Flash IDE for exporting the final swf, here is a guide on how to set up Your copy of Adobe Flash Professional CS5.5 to target the Flash Player 11 and AIR 3.0 Release Candidates, let&#8217;s get started:</p>
<p><strong>Targeting Adobe Flash Player 11 Release Candidate for Desktops.</strong></p>
<p>1.- Download the Flash Player 11 Release Candidate.<br />
First things first go to the Adobe Labs site and download the <a title="Adobe Flash Player 11 RC" href="http://labs.adobe.com/technologies/flashplatformruntimes/flashplayer11/" target="_blank">Adobe Flash Player 11</a> Release Candidate for Desktops. Download the proper player for Your system ( Is important that You download and install the runtime on Your browser otherwise you won&#8217;t be able to test your SWFs as there is no Standalone RC1 version). You need to download the Flash Player 11 Release Candidate Global SWC &#8220;playerglobal.swc&#8221; as well.</p>
<p>2.- Once You installed Flash Player in the browser and renamed the swc file from flashplayer11_rc1_playerglobal_090611 to &#8220;playerglobal.swc&#8221; go to &#8220;/Applications/Adobe Flash CS5.5/Common/Configuration/ActionScript 3.0&#8243; and create a new folder i named mine FP11_RC1 and copy your playerglobal.swc file inside the folder you just created.</p>
<p><a href="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/ActionScript-3.0.png"><img class="alignnone size-full wp-image-1815" title="ActionScript 3.0" src="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/ActionScript-3.0.png" alt="" width="518" height="504" /></a></p>
<p>&nbsp;</p>
<p>3.- Now You need a new player profile so You can choose the Flash Player 11 RC1 from the available player versions when working with Flash, go to &#8220; /Applications/Adobe Flash CS5.5/Common/Configuration/Players/&#8221;  duplicate the FlashPlayer10_2 2.xml and give it a new name to the file You just copy I named mine FlashPlayer11_RC1.xml.</p>
<p>4.- Open that file in a text editor and change the id and version in the player tag for id give it the name You wish to be displayed in the Player panel inside of Flash I named mine &#8220;FlashPlayer11_RC1&#8243; and change the version to &#8220;13&#8243;.</p>
<pre class="brush:xml">
<player id="FlashPlayer11_RC1" version="13" asversion="3">
   <name>Flash Player 11_RC1</name>
</pre>
<p>5.- In the same file change the path tag so it points to the folder You just created:</p>
<pre class="brush:xml">
<playerDefinitionPath as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/FP11_RC1/playerglobal.swc" />
</pre>
<p>6.- Save the file open Flash CS5.5 and You&#8217;re good to go.</pre>
<p><a href="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/Flash.png"><img class="alignnone size-full wp-image-1819" title="Flash" src="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/Flash.png" alt="" width="333" height="419" /></a><br />
&nbsp;</p>
<p>*Note* Remember that there's no Standalone for Flash Player 11 RC1 so when You test your project in Flash ht command + F12 in order to publish to browser (Where You should have the Flash Player 11 RC1 plugin installed by now.</p>
<p><strong>Targeting Adobe AIR 3 Release Candidate.</strong></p>
<p>1.- Download the AIR 3.0 Release Candidate.<br />
First thing You need is the <a title="Adobe AIR 3.0 RC" href="http://labs.adobe.com/technologies/flashplatformruntimes/air3/" target="_blank">Adobe AIR 3 SDK</a> Release Candidate.</p>
<p>2.- Unzip Your AIR SDK if You're on Mac the file will be named " air3_rc1_sdk_mac_090611.tbz2"</p>
<p>3.- Close Flash Professional CS5.5 and browse o the AIR 2.6 folder, on Mac it will be in the following location<br />
"/Applications/Adobe Flash CS5.5"</p>
<p><a href="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/Adobe-Flash-CS5.5.png"><img class="alignnone size-full wp-image-1799" title="Adobe Flash CS5.5" src="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/Adobe-Flash-CS5.5.png" alt="" width="547" height="358" /></a></p>
<p>4.- Change the AIR2.6 folder name to something like AIR2.6_old.</p>
<p>5.- Rename the folder You previously unzipped to AIR2.6 and place it on the Flash Professional CS5.5 folder "/Applications/Adobe Flash CS5.5".</p>
<p>6.- Browse to the AIR2.6/frameworks/libs/air/ folder and copy the airglobal.swc.</p>
<p><a href="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/AIR2.6.png"><img class="alignnone size-full wp-image-1800" title="AIR2.6" src="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/AIR2.6.png" alt="" width="438" height="341" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>7.- Paste the SWC file in the folder "/Applications/Adobe Flash CS5.5/Common/Configuration/ActionScript 3.0/AIR2.6" it wil replace your copy of  the airglobal.swf file.</p>
<p><a href="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/AIR2.6-2.png"><img class="alignnone size-full wp-image-1804" title="AIR2.6-2" src="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/AIR2.6-2.png" alt="" width="615" height="465" /></a></p>
<p>8.- Browse to the "/Applications/Adobe Flash CS5.5/Common/Configuration/Players" folder and open the following files with a text editor:  AdobeAIR2_6.xml, AiriPhone.xml, or Android.xml.</p>
<p><a href="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/Players.png"><img class="alignnone size-full wp-image-1806" title="Players" src="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/Players.png" alt="" width="573" height="462" /></a></p>
<p>&nbsp;</p>
<p>9.- Change the version attribute in the player tag from 11 to 13 and save the files:</p>
<p>On the Android xml file:</p>
<pre class="brush:xml">
<player id="android_0" version="13" asversion="3" minasversion="3"></pre>
<p>On the AiriPhone xml file:</p>
<pre class="brush:xml">
<player id="PFI1_0" version="13" asversion="3" minasversion="3"></pre>
<p>On the AdobeAIR2_6 xml file:</p>
<pre class="brush:xml">
<player id="AdobeAIR2_6" version="13" asversion="3" minasversion="3"></pre>
<p>10.- Browse to the "/Applications/Adobe Flash CS5.5/AIR2.6/samples/" and open the descriptor-sample.xml file.<br />
<a href="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/samples.png"><img class="alignnone size-full wp-image-1810" title="samples" src="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/samples.png" alt="" width="514" height="308" /></a> </p>
<p>11.- Change the "http://ns.adobe.com/air/application/2.6" namespace URL to "http://ns.adobe.com/air/application/3.0".</p>
<pre class="brush:xml"><application
	xmlns="http://ns.adobe.com/air/application/3.0"
	minimumPatchLevel="0"></pre>
<p>12.- Save the file and open Flash.</p>
<p>Testing time:</p>
<p>In order to see that You're targeting the RC1 versions of the Flash PLayer 11 and AIR 3.0 here are 2 quick tests:</p>
<p>To test Flash Player 11:<br />
1.- Open the Flash IDE go to File > New > ActionScript 3.0 to create a new flash document in the Player section of the Properties panel select the "Flash Player 11_RC1" as your player version.</p>
<p>2.- With the first frame selected go to Window > Actions to open the ActionScript panel and write the following.</p>
<pre class="brush:as3">
import flash.display.Stage3D;

var stage3d = new Stage3D();   

var my_fmt:TextFormat = new TextFormat();
my_fmt.color = 0xFF0000;
my_fmt.size = 32;
my_fmt.bold = true;
my_fmt.font  = "Arial";

var textF: TextField = new TextField;
textF.defaultTextFormat = my_fmt;
textF.autoSize = TextFieldAutoSize.LEFT;
textF.text = "Hello Flash Player: " + Capabilities.version + "\n" + stage3d;

addChild(textF);
</pre>
<p>Here we are importing one of the classes only available to FP11 "Stage3D" and creating a text field to display the version of Flash Player installed in our browser.</p>
<p>3.- Hit Command + F12 to publish to browser if we did everything ok You should see your swf displaying the player version and the Stage3D object.</p>
<p><a href="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/FlashCS5_5_FP11_RC1_test.png"><img src="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/FlashCS5_5_FP11_RC1_test.png" alt="" title="FlashCS5_5_FP11_RC1_test" width="552" height="276" class="alignnone size-full wp-image-1822" /></a></p>
<p>To test AIR 3.0:</p>
<p>1.- Open the Flash IDE go to File > New > AIR to create a new flash for AIR document in the Player section of the Properties panel select the "AIR 2.6" as your player version.</p>
<p>2.- With the first frame selected go to Window > Actions to open the ActionScript panel and write the following.</p>
<pre class="brush:as3">
import flash.display.Stage3D;
import flash.desktop.NativeApplication;
import flash.text.TextField;

function air3_test(){
	var stage3d = new Stage3D();
	var my_fmt:TextFormat = new TextFormat();
	my_fmt.color = 0xFF0000;
	my_fmt.size = 32;
	my_fmt.bold = true;
	my_fmt.font  = "Arial";
	var textF: TextField = new TextField;
	textF.defaultTextFormat = my_fmt;
	textF.autoSize = TextFieldAutoSize.LEFT;
	textF.text = "Hello AIR Version No. " + NativeApplication.nativeApplication.runtimeVersion +"\n" + stage3d;
	addChild(textF);
	trace ( "+ Flash CS5.5.air3_test() - args: " + [stage3d,"AIR Version: " + NativeApplication.nativeApplication.runtimeVersion ] );
}

air3_test();
</pre>
<p>Here we are importing one of the classes only available to FP11 "Stage3D" and creating a text field to display the version of Flash Player using the "NativeApplication" class.</p>
<p>3.- Go to Debug > Debug Movie > in AIR Debug Launcher(Desktop) to publish our file if we did everything ok You should see your swf displaying the AIR version and the Stage3D object.</p>
<p><a href="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/FlashCS5_5_AIR3_test-2.png"><img src="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/FlashCS5_5_AIR3_test-2.png" alt="" title="FlashCS5_5_AIR3_test 2" width="502" height="255" class="alignnone size-full wp-image-1823" /></a></p>
<p>And that's it, thanks for reading and Happy Flashing.</p>
]]></content:encoded>
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		<slash:comments>18</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/2.5/mx/</creativeCommons:license>
	</item>
		<item>
		<title>Book Review: ActionScript Developer&#8217;s Guide to Robotlegs</title>
		<link>http://www.swfgeek.net/2011/09/11/book-review-actionscript-developers-guide-to-robotlegs/</link>
		<comments>http://www.swfgeek.net/2011/09/11/book-review-actionscript-developers-guide-to-robotlegs/#comments</comments>
		<pubDate>Sun, 11 Sep 2011 08:39:13 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[ACTIONSCRIPT 3.0]]></category>
		<category><![CDATA[FEATURED]]></category>
		<category><![CDATA[FRAMEWORKS]]></category>
		<category><![CDATA[GENERAL]]></category>
		<category><![CDATA[BOOKS]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[robotlegs]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=1766</guid>
		<description><![CDATA[
			
				
			
		

So quite some time after I got this book on my hands I&#8217;ve finally taken the time to sit down and read it and let me open this post saying that I really enjoyed it. ActionScript Developer&#8217;s Guide to Robotlegs will guide You through the inner workings of the Robotlegs ...]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.swfgeek.net%2F2011%2F09%2F11%2Fbook-review-actionscript-developers-guide-to-robotlegs%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.swfgeek.net%2F2011%2F09%2F11%2Fbook-review-actionscript-developers-guide-to-robotlegs%2F&amp;source=swfgeek&amp;style=normal&amp;service=bit.ly&amp;service_api=R_3d65be79f0c5331925d1c67940cbc8ef&amp;hashtags=ACTIONSCRIPT+3.0,BOOKS,Framework,review,robotlegs&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p><a href="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/ActionScript-Developers-Guide-to-Robotlegs_sml.jpg"><img src="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/ActionScript-Developers-Guide-to-Robotlegs_sml.jpg" alt="" title="ActionScript-Developer's-Guide-to-Robotlegs" width="400" height="535" class="alignnone size-full wp-image-1769" /></a></p>
<p>So quite some time after I got this book on my hands I&#8217;ve finally taken the time to sit down and read it and let me open this post saying that I really enjoyed it. ActionScript Developer&#8217;s Guide to Robotlegs will guide You through the inner workings of the Robotlegs framework in a very straightforward and concise way, the authors <a href="http://www.xxcoder.net/" title="Stray's blog" target="_blank">Lindsey Fallow (Stray)</a> and <a href="http://joelhooks.com/" title="Joel's Blog" target="_blank">Joel Hooks</a> (who also are part of the Robotlegs core team) do so by taking real-life applications and break them apart showing You how Robotlegs gets things done in the process, each chapter is full of tips equally appealing to Robotlegs newcomers and seasoned users of the framework. The book is written in such a way that has a very &#8220;Head First Series&#8221; nice feel to it taking You from the basics to more advanced features, troubleshooting, tips, good practices and power-ups in a very clear way.</p>
<p>What I liked the most about this book is the fact that Is really well explained, from the table of contents to the appendixes is a step by step companion as You dive deeper in the core concepts of Robotlegs such as Context, Commands, MediatorMaps and DI ( Be sure to check the Appendix B dedicated entirely on how Robotlegs handles dependency injection).</p>
<p>When You&#8217;re entirely new to a framework such as Robotlegs You might find yourself lost in nomenclatures and concepts previously unknown to you, well this book untangles it all for You and gently clears your way as you read along and event when you&#8217;ve used Robotlegs before is full of juicy tips and best practices that will surely help you have a better understanding on how you wire your applications using the framework.</p>
<p>You can get the book in digital or print format at <a href="http://shop.oreilly.com/product/0636920021216.do#" title="ActionScript Developers Guide to Robotlegs" target="_blank">O&#8217;Reilly</a>  in case you haven&#8217;t already done so, I definitely recommend it for anyone thinking on using the Robotlegs Framework or anyone who is already using it on a regular basis.</p>
<p>I like to thank Stray and Joel for taking the time to write this book and the Robotlegs team for the efforts on the framework (keep up the wonderful work guys).</p>
<p>Don&#8217;t forget to visit <a href="http://www.robotlegs.org/" title="Robotlegs Site" target="_blank">Robotlegs.org</a> for the latest on the framework.</p>
<p>Happy Reading.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/2.5/mx/</creativeCommons:license>
	</item>
		<item>
		<title>Greensock&#8217;s ThrowPropsPlugin iPad Test</title>
		<link>http://www.swfgeek.net/2011/09/08/greensocks-throwpropsplugin-ipad-test/</link>
		<comments>http://www.swfgeek.net/2011/09/08/greensocks-throwpropsplugin-ipad-test/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 05:01:49 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[ACTIONSCRIPT 3.0]]></category>
		<category><![CDATA[EXAMPLES]]></category>
		<category><![CDATA[FEATURED]]></category>
		<category><![CDATA[GENERAL]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[greensock]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[throwProps]]></category>
		<category><![CDATA[TWEENING]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=1746</guid>
		<description><![CDATA[
			
				
			
		
Heres a quick video showing how You can use the Greensock&#8217;s ThrowPropsPlugin to emulate the bouncy effect of the iOS devices, on the example I used an image but it can also be used with TextFields or Lists and it performs equally good on the iPad.

ThrowPropsPlugin is a plugin for ...]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.swfgeek.net%2F2011%2F09%2F08%2Fgreensocks-throwpropsplugin-ipad-test%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.swfgeek.net%2F2011%2F09%2F08%2Fgreensocks-throwpropsplugin-ipad-test%2F&amp;source=swfgeek&amp;style=normal&amp;service=bit.ly&amp;service_api=R_3d65be79f0c5331925d1c67940cbc8ef&amp;hashtags=ACTIONSCRIPT+3.0,FLASH,greensock,iOS,iPad,plugin,throwProps,TWEENING&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p>Heres a quick video showing how You can use the Greensock&#8217;s ThrowPropsPlugin to emulate the bouncy effect of the iOS devices, on the example I used an image but it can also be used with TextFields or Lists and it performs equally good on the iPad.</p>
<p><iframe width="550" height="420" src="http://www.youtube.com/embed/LhsxzUNxEyU?hl=en&#038;fs=1" frameborder="0" allowfullscreen></iframe></p>
<p>ThrowPropsPlugin is a plugin for<a href="http://www.greensock.com/tweenlite/" title="TweenLite" target="_blank"> TweenLite</a> and <a href="http://www.greensock.com/tweenmax/" title="TweenMax" target="_blank">TweenMax</a> that allows you to simply define an initial velocity for a property (or multiple properties) as well as optional maximum and/or minimum end values and then it will calculate the appropriate landing position and plot a smooth course based on the easing equation you define (Quad.easeOut by default, as set in TweenLite). This is perfect for flick-scrolling or animating things as though they are being thrown</p>
<p>For the code part I just used Jack&#8217;s sample with some minor tweaks to use an image instead of a TextField.<br />
Here is the class:</p>
<pre class="brush:as3">
package com.swfgeek.mobile.ThrowPropsPlugin {
	import flash.display.MovieClip;
	import flash.display.Shape;
	import flash.events.MouseEvent;
	import flash.events.Event;
	import flash.utils.getTimer;
	import com.greensock.TweenLite;
	import com.greensock.easing.Strong;
	import com.greensock.plugins.TweenPlugin;
	import com.greensock.plugins.ThrowPropsPlugin;
	import flash.geom.Rectangle;

	public class MainApp extends MovieClip {
		private var bounds : Rectangle;
		private var mc : MovieClip;
		private var t1:uint, t2:uint, y1:Number, y2:Number, x1:Number, x2:Number;

		public function MainApp() {
			TweenPlugin.activate([ThrowPropsPlugin]);
			initialize();
		}

		private function initialize():void {
			bounds = new Rectangle(-128, 0, 768+128, 1024);
			mc = getChildByName("robots_mc") as MovieClip;
			setUpTPBounds(mc, bounds);
			mc.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
		}

		private function mouseDownHandler(event:MouseEvent):void {
			TweenLite.killTweensOf(mc);
			x1 = x2 = mc.x;
			y1 = y2 = mc.y;
			t1 = t2 = getTimer();
			mc.startDrag();
			mc.addEventListener(Event.ENTER_FRAME, enterFrameHandler);
			mc.stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
		}

		private function enterFrameHandler(event:Event):void {
				x2 = x1;
				y2 = y1;
				t2 = t1;
				x1 = mc.x;
				y1 = mc.y;
				t1 = getTimer();
		}

		private function mouseUpHandler(event:MouseEvent):void {
			mc.stopDrag();
			mc.stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
			mc.removeEventListener(Event.ENTER_FRAME, enterFrameHandler);
			var time:Number = (getTimer() - t2) / 1000;
			var xVelocity:Number = (mc.x - x2) / time;
			var xOverlap:Number = Math.max(0, mc.width - bounds.width);
			var yVelocity:Number = (mc.y - y2) / time;
			var yOverlap:Number = Math.max(0, mc.height - bounds.height);
			ThrowPropsPlugin.to(mc, {throwProps:{
										 y:{velocity:yVelocity, max:bounds.top, min:bounds.top - yOverlap, resistance:300},
										 x:{velocity:xVelocity, max:bounds.left, min:bounds.left - xOverlap, resistance:300}
									 }, ease:Strong.easeOut
									}, 10, 0.3, 1);
		}

		private function setUpTPBounds(container : MovieClip, bounds : Rectangle):void {
			var crop:Shape = new Shape();
			crop.graphics.beginFill(0xFF0000, 1);
			crop.graphics.drawRect(bounds.x, bounds.y, bounds.width, bounds.height);
			crop.graphics.endFill();
			container.x = bounds.x;
			container.y = bounds.y;
			container.parent.addChild(crop);
			container.mask = crop;
		}

	}

}
</pre>
<p>To know more about this plugin visit <a href="http://www.greensock.com/throwprops/" title="ThrowPropsPlugin" target="_blank">Greensock&#8217;s ThrowPropsPlugin</a> page and check out the <a href="http://www.greensock.com/as/docs/tween/com/greensock/plugins/ThrowPropsPlugin.html" title="ASDocs" target="_blank">ASDocs</a>.</p>
<p>Note: ThrowPropsPlugin is a membership benefit of <a href="http://www.greensock.com/club/" title="Greensock's Club" target="_blank">Club GreenSock</a> (“Shockingly Green” and corporate levels). If you’re not a member yet,I suggest you sign up, believe Me is really worthy.</p>
<p>Happy Coding</p>
]]></content:encoded>
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	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/2.5/mx/</creativeCommons:license>
	</item>
		<item>
		<title>Quicktip: Uninstall Your Android App from the AVD Emulator</title>
		<link>http://www.swfgeek.net/2011/09/07/quicktip-uninstall-your-android-app-from-the-avd-emulator/</link>
		<comments>http://www.swfgeek.net/2011/09/07/quicktip-uninstall-your-android-app-from-the-avd-emulator/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 02:00:45 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[ADOBE FLASH PLATFORM]]></category>
		<category><![CDATA[GENERAL]]></category>
		<category><![CDATA[TUTORIALS]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[emulator]]></category>
		<category><![CDATA[MOBILE]]></category>
		<category><![CDATA[quicktip]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=1735</guid>
		<description><![CDATA[
			
				
			
		
This post is more of a self-remainder but hopefully it will help other mobile developers with the same issue, when working with the Android Emulator You might be in the situation that You&#8217;ll need to wipe Your app entirely and there&#8217;s no drag and drop in thrash when using the ...]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.swfgeek.net%2F2011%2F09%2F07%2Fquicktip-uninstall-your-android-app-from-the-avd-emulator%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.swfgeek.net%2F2011%2F09%2F07%2Fquicktip-uninstall-your-android-app-from-the-avd-emulator%2F&amp;source=swfgeek&amp;style=normal&amp;service=bit.ly&amp;service_api=R_3d65be79f0c5331925d1c67940cbc8ef&amp;hashtags=AIR,android,emulator,MOBILE,quicktip&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p>This post is more of a self-remainder but hopefully it will help other mobile developers with the same issue, when working with the Android Emulator You might be in the situation that You&#8217;ll need to wipe Your app entirely and there&#8217;s no drag and drop in thrash when using the emulator, so in order to delete Your app without erasing Your AVD image just follow the next steps:</p>
<p>1.- Start Your Eclipse IDE (FDT or Flash Builder).</p>
<p>2.- Run the emulator.</p>
<p>3.- Using the terminal navigate to the Android SDK <strong>&#8220;platform-tools&#8221;</strong> directory, mine is located at:</p>
<p>/Users/dave/development/flash/SDKs/android-sdk-mac_x86_r12 /platform-tools</p>
<p><img class="alignnone size-full wp-image-1737" title="dave — bash — 80×24" src="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/dave-—-bash-—-80×24.png" alt="" width="581" height="393" /></p>
<p>&nbsp;</p>
<p>4.- Do the command <strong>&#8220;./adb shell&#8221;</strong> remember that commands must have the <strong>&#8220;./&#8221;</strong> before the command name otherwise You&#8217;ll get a bash error (<em>-bash: adb: command not found</em>).</p>
<p>5.- Navigate to the app directory using the cd command <strong> &#8221; cd /data/app/&#8221;</strong>.</p>
<p>6.- Then list the apps using the list command <strong>&#8220;ls&#8221;</strong> (This will display the names of the .APKs installed in Your emulator.</p>
<p><img class="alignnone size-full wp-image-1740" title="platform-tools — adb — 92×26" src="http://www.swfgeek.net/blog/wp-content/uploads/2011/09/platform-tools-—-adb-—-92×26.png" alt="" width="673" height="421" /></p>
<p>&nbsp;</p>
<p>7.- Then use the remove command <strong>&#8220;rm YourApp.apk&#8221;</strong></p>
<p>8.- You can now type &#8220;<strong>Exit&#8221;</strong> to leave the adb shell, relaunch the emulator and Your app will be gone for good.</p>
<p>Happy Coding.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/2.5/mx/</creativeCommons:license>
	</item>
		<item>
		<title>Flash For Android Meeting &#124; Slides and Recording</title>
		<link>http://www.swfgeek.net/2011/08/30/flash-for-android-meeting-slides-and-recording/</link>
		<comments>http://www.swfgeek.net/2011/08/30/flash-for-android-meeting-slides-and-recording/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 14:34:45 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[ADOBE FLASH PLATFORM]]></category>
		<category><![CDATA[EVENTS]]></category>
		<category><![CDATA[GENERAL]]></category>
		<category><![CDATA[PRESENTATIONS]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[flash cs5.5]]></category>
		<category><![CDATA[MOBILE]]></category>
		<category><![CDATA[presentations]]></category>
		<category><![CDATA[talks]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=1723</guid>
		<description><![CDATA[
			
				
			
		
Here&#8217;s the slides of my preso Flash For Android for Hawaii Flash User Group, thanks everyone who attended and to John Barret for the invitation was my first preso in other language so that makes it special  , if You didn&#8217;t make it to the meeting last night  ...]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.swfgeek.net%2F2011%2F08%2F30%2Fflash-for-android-meeting-slides-and-recording%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.swfgeek.net%2F2011%2F08%2F30%2Fflash-for-android-meeting-slides-and-recording%2F&amp;source=swfgeek&amp;style=normal&amp;service=bit.ly&amp;service_api=R_3d65be79f0c5331925d1c67940cbc8ef&amp;hashtags=AIR,android,FLASH,flash+cs5.5,MOBILE,presentations,talks,workflow&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p>Here&#8217;s the slides of my preso Flash For Android for Hawaii Flash User Group, thanks everyone who attended and to John Barret for the invitation was my first preso in other language so that makes it special <img src='http://www.swfgeek.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> , if You didn&#8217;t make it to the meeting last night  below is the link of the recording.</p>
<div style="width:595px" id="__ss_9066507"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/swfgeek/flash-for-android-hawaii-flash-user-group" title="Flash For Android | Hawaii Flash User Group" target="_blank">Flash For Android | Hawaii Flash User Group</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/9066507" width="595" height="497" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/swfgeek" target="_blank">Dave Gámez</a> </div>
</p></div>
<p>The recording of the session:<br />
<a href="http://experts.adobeconnect.com/p305dn8lpzd/" title="Flash For Android" target="_blank">http://experts.adobeconnect.com/p305dn8lpzd/</a></p>
<p>Thanks again and happy coding.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/2.5/mx/</creativeCommons:license>
	</item>
		<item>
		<title>*UPDATE* Flash for Android Talk for Hawaii Flash User Group</title>
		<link>http://www.swfgeek.net/2011/08/27/flash-for-android-talk-for-hawaii-flash-user-group/</link>
		<comments>http://www.swfgeek.net/2011/08/27/flash-for-android-talk-for-hawaii-flash-user-group/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 02:22:15 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[ADOBE FLASH PLATFORM]]></category>
		<category><![CDATA[EVENTS]]></category>
		<category><![CDATA[FEATURED]]></category>
		<category><![CDATA[GENERAL]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[flash cs5.5]]></category>
		<category><![CDATA[talk]]></category>
		<category><![CDATA[talks]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=1715</guid>
		<description><![CDATA[
			
				
			
		
Upate: Unfortunately and due to some problems with the Adobe Connect Add-in on Mac OS Lion the presentation couldn&#8217;t be held last Saturday, I apology for the inconvenience and the meeting is being rescheduled to August 27, 2011 05:00 PM &#8211; 06:00 PM (GMT-10 Hawaii, Fakaofo).
This meeting will be on-line ...]]></description>
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<p><em>Upate: Unfortunately and due to some problems with the Adobe Connect Add-in on Mac OS Lion the presentation couldn&#8217;t be held last Saturday, I apology for the inconvenience and the meeting is being rescheduled to August 27, 2011 05:00 PM &#8211; 06:00 PM (GMT-10 Hawaii, Fakaofo).</em><br />
<em>This meeting will be on-line at:<br />
<a href="http://experts.adobeconnect.com/hawaiiflash/" title="hawaiiflash user group" target="_blank">http://experts.adobeconnect.com/hawaiiflash/</a></em></p>
<p>I will be speaking this <del datetime="2011-08-29T17:51:18+00:00">August 27, 2011 05:00 PM &#8211; 06:00 PM (GMT-10 Hawaii, Fakaofo)</del> about Flash for Android, In this session I will be showing the basic workflow in Flash CS5.5 to set up and get Your AIR app running on the Android emulator for testing and then pushing it to the Android Marketplace.</p>
<p>You can RSVP <a href="http://www.meetup.com/hawaiiflashUG/events/30378451/" title="Meetup HawaiiflashUG" target="_blank">here</a>.</p>
<p>The talk will be streamed on connect, Visit Hawaii Flash User Group in Adobe to get the <a href="http://hawaiiflash.groups.adobe.com/index.cfm?event=post.display&#038;postid=38127" title="Adobe HFUG page" target="_blank">connect details</a>. </p>
<p>See You in an hour <img src='http://www.swfgeek.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/2.5/mx/</creativeCommons:license>
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		<title>Flash Player 11 &amp; AIR 3 Betas at Adobe Labs</title>
		<link>http://www.swfgeek.net/2011/07/13/flash-player-11-air-3-betas-at-adobe-labs/</link>
		<comments>http://www.swfgeek.net/2011/07/13/flash-player-11-air-3-betas-at-adobe-labs/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 18:56:47 +0000</pubDate>
		<dc:creator>swfgeek</dc:creator>
				<category><![CDATA[ACTIONSCRIPT 3.0]]></category>
		<category><![CDATA[ADOBE FLASH PLATFORM]]></category>
		<category><![CDATA[FRAMEWORKS]]></category>
		<category><![CDATA[GENERAL]]></category>
		<category><![CDATA[ADOBE]]></category>
		<category><![CDATA[ADOBE LABS]]></category>
		<category><![CDATA[AIR 3]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Flash Player 11]]></category>

		<guid isPermaLink="false">http://www.swfgeek.net/?p=1710</guid>
		<description><![CDATA[
			
				
			
		
Adobe in his secret plan of not letting Me catch up with the latests runtimes   has just released new beta versions of Adobe Flash Player 11 and Adobe AIR 3 and are available at Adobe Labs.
Some of the new features are:
Adobe® Flash® Player 11 desktop beta drives innovation ...]]></description>
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			</a>
		</div>
<p>Adobe in his secret plan of not letting Me catch up with the latests runtimes <img src='http://www.swfgeek.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  has just released new beta versions of Adobe Flash Player 11 and Adobe AIR 3 and are available at Adobe Labs.</p>
<p>Some of the new features are:</p>
<p><strong>Adobe® Flash® Player 11 </strong>desktop beta drives innovation for rich, engaging digital experiences with new features for cross-platform browser-based viewing of expressive rich internet applications, content, and videos across devices. Some of the features from the Flash Player Incubator, such as Stage 3D and 64-bit support, have been moved into this beta release.</p>
<p>Key benefits of the Flash Player 11 desktop beta include:</p>
<p><strong>Stage3D APIs</strong> — Create highly interactive visuals to improve collaboration on 3-dimensional models.<br />
<strong>64-bit support</strong> — Support for 64-bit operating systems and browsers on Linux, Mac OS, and Windows.<br />
<strong>G.711 audio compression for telephony </strong>— Integrate voice/telephony into business apps using G.711 codec.<br />
<strong>H.264/AVC SW Encoding </strong>— Encode higher quality video locally using H.264 video.<br />
<strong>Socket Progress Events</strong> — Build advanced file sharing apps like FTP clients that send large amounts of data.<br />
<strong>HD surround sound</strong> — Deliver full HD videos with 7.1 channel surround sound directly to AIR powered TVs.</p>
<p>More info at <a href="http://labs.adobe.com/technologies/flashplatformruntimes/flashplayer11/">Adobe Labs</a></p>
<p><strong>Adobe® AIR® 3</strong> introduces enhanced features that provide developers a consistent and flexible development environment for the delivery of out-of-browser applications across devices and platforms.</p>
<p>AIR 3 delivers innovation for rich engaging applications with unparalleled performance improvements that deliver advanced graphics rendering, high-definition video, and consistent reach across operating systems and devices. AIR 3 is packed with features that will benefit all developers but has a special focus for those interested in developing console quality games, delivering high quality video, or scalable enterprise applications.</p>
<p><strong>Note:</strong><em> The AIR 3 desktop runtime beta is provided to ensure current AIR 2.7 and AIR apps targeting older version of AIR are compatible if You want to test the new SDK You must enrole in the <a href="https://prerelease.adobe.com/callout/?callid=D5B9AEF3B7024EE2BCD91685B660620B">private prerelease program</a>.</em><br />
More info at <a href="http://labs.adobe.com/technologies/flashplatformruntimes/air3/">Adobe Labs</a></p>
<p>Seems like a lot of good stuff to play with.</p>
<p>Happy Coding.<br />
Dave</p>
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