
This post is more of a self-remainder but hopefully it will help other mobile developers with the same issue, when working with the Android Emulator You might be in the situation that You’ll need to wipe Your app entirely and there’s no drag and drop in thrash when using the …
So finally I got some free time to write this post about using the new Adobe AIR 2.6 in your FDT 4 environment, so let’s get to it:
As you know Adobe recently released the Adobe 2.6 runtime and SDK with significant improvements including iOS support bringing feature parity for Android …
I know this might be old news by now but this post will help as a reminder on how to get the new Flash Player 11 (Incubator Build) working in Your FDT 4.2 installation. Ok let’s get started.
1.- Download the files.
Download the Flash Player 11
Download Flex SDK build 19786 from …
In this post I will tell You how you can start playing with the new features of the Flash Player 10.2 Beta in FDT 4. I started using “Flash Builder Burrito” for the examples that I’ve been posting but I really missed the quick code hints and mostly the auto-import …
One of the new features of the Adobe Flash Player 10.2 is the Native bitmap-based cursors this will let You get rid of the Mouse.hide(), onMouseMove() handler or starDrag() to display a custom cursor in your Flash projects. You can now directly assign your own custom cursors. So here’s a …
Yesterday a student from my class ask me to help him solve a problem that was getting when testing Tom Krcha’s example files of his Multicast Streaming tutorial. Here’s the fix.
One of the first things You want to do when playing with the HYPE framework is to output your creations to a printable file and guess what? Joshua and Branden have already think on that, hype includes a the class ContextSavePNG that will let you output your hype generated images …
Adobe recently made available Flex PMD a tool that lets you keep track of your code bad practices and helps you by auditing your source directory and displaying common errors such as:
Unused code (functions, variables, constants, etc.)
Inefficient code (misuse of dynamic filters, heavy constructors, etc.)
Over-complex code (nested loops, too many …
Richard Lord has recently released the Version 0.9.4 of Flint.
I made this example using Flint particle system is an Actionscript 3.0 Open Source project with the aim of create a library that handles the common functionality for all particle systems. To see it work just click anywhere on stage and …
Click on the image to see the example and get the code.
A pair of days ago I found the blog of Sorin Haidan in wish he post some very useful tutorials on Flash and Actionscript 3.0 in a very understandable way, I found one that caught my attention called Draw …