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7 September 2011

Quicktip: Uninstall Your Android App from the AVD Emulator

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This post is more of a self-remainder but hopefully it will help other mobile developers with the same issue, when working with the Android Emulator You might be in the situation that You’ll need to wipe Your app entirely and there’s no drag and drop in thrash when using the …

7 April 2011

Quickguide: Using AIR 2.6 in FDT 4

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So finally I got some free time to write this post about using the new Adobe AIR 2.6 in your FDT 4 environment, so let’s get to it:
As you know Adobe recently released the Adobe 2.6 runtime and SDK with significant improvements including iOS support bringing feature parity for Android …

7 March 2011

Targeting Flash Player 11(Incubator Build) in FDT 4.2.

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I know this might be old news by now but this post will help as a reminder on how to get the new Flash Player 11 (Incubator Build) working in Your FDT 4.2 installation. Ok let’s get started.
1.- Download the files.

Download the Flash Player 11
Download Flex SDK build 19786 from …

4 December 2010

Using Flash Player 10.2 in FDT4

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In this post I will tell You how you can start playing with the new features of the Flash Player 10.2 Beta in FDT 4. I started using “Flash Builder Burrito” for the examples that I’ve been posting but I really missed the quick code hints and mostly the auto-import …

2 December 2010

Flash Player 10.2 Beta (Native bitmap-based cursors)

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One of the new features of the Adobe Flash Player 10.2 is the Native bitmap-based cursors this will let You get rid of the Mouse.hide(), onMouseMove() handler  or starDrag() to display a custom cursor in your Flash projects. You can now directly assign your own custom cursors. So here’s a …

10 August 2010

Multicast Streaming in Flash Player 10.1 revisited

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Yesterday a student from my class ask me to help him solve a problem that was getting when testing Tom Krcha’s example files of his Multicast Streaming tutorial. Here’s the fix.

31 May 2010

Using HYPE Framework’s ContextSavePNG

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One of the first things You want to do when playing with the HYPE framework is to output your creations to a printable file and guess what?  Joshua and Branden have already think on that, hype includes a the class ContextSavePNG that will let you output your hype generated images …

18 September 2009

Using Flex PMD in FlashDevelop 3

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Adobe recently made available Flex PMD a tool that lets you keep track of your code bad practices and helps you  by auditing your source directory and displaying  common errors such as:

Unused code (functions, variables, constants, etc.)
Inefficient code (misuse of dynamic filters, heavy constructors, etc.)
Over-complex code (nested loops, too many …

10 March 2008

Flint Actionscript 3 Particle System Example

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Richard Lord has recently released the Version 0.9.4 of Flint.

I made this example using Flint particle system is an Actionscript 3.0 Open Source project with the aim of create a library that handles the common functionality for all particle systems. To see it work just click anywhere on stage and …

25 February 2008

Drawing API and Mouse Events

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Click on the image to see the example and get the code.
A pair of days ago I found the blog of Sorin Haidan in wish he post some very useful tutorials on Flash and Actionscript 3.0 in a very understandable way, I found one that caught my attention called Draw …

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