Archive for the 'OPEN SOURCE' Category
The project is released under the MIT Licence
Ryan Christensen posted an example of how to use it at his blog [draw.logic]

Be sure to check the project at google code
Here’s a little summary of what it does as found on the Project :
* Connection pooling.
* Unified interface for different loading types.
* Unified progress notification.
* Events for individual items and as groups.
* Priority
* Stop and resuming individually as well as in bulk.
* Cache managing.
* Statistics about loading (latency, speed, average speed).
* Multiple kinds on progress indication: ratio (items loaded / items to load), bytes , and weighted percentage.
* Multiple number of retries.
* Configurable logging.
Design goals:
* Minimal imports.
* Few method to learn.
* Dynamic nature: items can be added by specifying a url as a String or a URLRequest .
* Items can be assigned an identifier key to be used on retrival.
* Only one class to learn / use.
BulkLoader tries to gracefully handle progress notification in these use cases:
* Few connections to open: bytes total can be used instantly.
* Many connections opened: progress by ratio
* Many connections opened for data of widely varying sizes: progress by weight.
Download the Bulk Loader here
Test it Yourself and Happy Coding !!!
I’m very happy to announce that Aral Balkan has released the Version 1.0 of SWX PHP and SWX ActionScript Library, The major changes from SWX PHP Release Candidate 1 include a revamped Start Page with new, royalty-free icons, and a friendly new list view for the Services and Flash examples folders, he updated SWX Nabaztag API and there’s a new LOG_ALL configuration option in swx_config.php that determines whether non-error (status, info, profiling) messages are written to the PHP error log.
He also added a SWX PHP Deployment Bundle o make it easier for you to deploy SWX PHP to your server.
Congrats again Aral and thanks for your efforts.
Download the SWX PHP and SWX ActionScript Library Version 1.0 here
And download the Developer Bundle here
If you download and Install the SWX MAMP(Mac - Apache - MySQL - PHP) Bundle (on OS X) click here to download. It will be up an running in no time ( and it’s really like five minutes ). If you already have a development local server You can download the SWX files in zip format( from here ) and extract them on your localhost’s root folder.
Here’s a very neat tutorial that Aral put up on SWX Format site to help you out with the basic steps in how to get it running:
So don’t waste your time visit SWF Format download the SWX MAMP bundle. And start playing with your data.
Besides isn’t Datum ( The little mascot ) beautiful ? ; )





![Validate my RSS feed [Valid RSS]](http://www.cloudfaces.com/swfgeekblogexamples/images/valid-rss.png)


Papervision 3D 2.0 GreatWhite Alpha online
Yes that’s right I said Papervision 3D 2.0 it’s an alpha codenamed GreatWhite and as Ralph Hauwert says in his blog it’s not fully optimized just yet but it’s alredy on de svn on Papervision3D googlecode project.
Here’s some of it’s new features:
Viewport3D - Auto sizing, clipping and culling, enables you to render to a texture in the scene.
ASCollada
ShadeMaterials - Only shaded surfaces
Shaders - Shading + Texturing
Frustrum Culling + Frustrum Camera
New Rendering architecture
Swappable renderer architecture
This is really exiting and I see the same and more success that it’s first release.
be sure to check the Google code project for download, Ralph Hauwert’s post on this and Papervision 3D blog for more info