Adobe officially announced at Mobile World Congress the Flash Player 10.1 and Adobe AIR for Android. Kevin Hoyt recorded a video overview of some demos on the Motorola Droid. The demo shows some of the capabilities of Flash on mobile devices. It looks pretty good so far the way The Flash Technology is moving into other devices so far. Check the video
Archive for the 'ADOBE' Category
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Pixel Bender just got it’s Technology Center at Adobe Site, with tutorials, presentations and various resources here’s an excerpt of the site:
Adobe Pixel Bender technology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware. You can use the Pixel Bender kernel language to implement image processing algorithms (filters or effects) in a hardware-independent manner. The Pixel Bender graph language is an XML-based language for combining individual pixel-processing operations (kernels) into more complex Pixel Bender filters.
The Pixel Bender Toolkit includes the Pixel Bender kernel language and graph language, the Pixel Bender Toolkit IDE (an integrated development environment for Pixel Bender), sample filters, and documentation.
For more info check: Adobe Pixel Bender Technology Center
Adrian Ludwig of Adobe Flash team demos an early version of Flash Player 10.1 on Nexus One, the new Google branded phone.
Flash game development has been around almost as long as Flash itself I remember the first thing I did with Flash was a very short animation and the second a little spaceship game I must have that .swf laying around in a backup somewhere, I’m really glad to see Adobe’s efforts in pushing the various “sections” of Flash development inside of the devnet.
The Flash Platform Technology Center aims to reach for those developers interested in Game Development using Adobe technologies( Aka: Flash, Flex, AIR and AS3 ) it includes several beginner-advanced tutorials and links to various resources as documentation, cookbooks an other related development centers, the only thing I wonder is why this Technology Center wasn’t opened earlier being the Flash game development community as big as it is( Hope some of the great Open Source Game related APIs get some spotlight in this place ), anyways it’s here now so get ready to start developing your first game if you haven’t already, here are some excerpts and links from the Adobe Flash Platform Game Technology Center:
The Adobe Flash Platform is the leading platform in the world for developing games on the web. The Flash Platform Game Technology Center is a great place to start learning how to develop your very own Flash games.
FEATURED RESOURCES
Articles and tutorials
- Introducing the Adobe Flash Platform Game Technology Center
- An introduction to developing games on the Adobe Flash Platform
- Developing games for Nokia S60 Touch devices
GET STARTED WITH GAME DEVELOPMENT ON THE FLASH PLATFORM
- Learn about Adobe powered casual gaming.
- See what you can do.
- Video: Building great games with Flash (76:44)
- Video: Building browser-based casual MMOs (73:44)
- Preview: Three Melons–What’s coming (1:37)
- Start building your first game.
- Flex developers: Building a game with Flash Builder
- Flash developers: Kongregate Labs Shootorials
- Monetize your game.

Adobe has updated the Flash Player version to 10.0.42.34 and AIR to 1.5.3 these runtimes are ready to go and include several bug fixes including FP-503 ( Mousewheel on Mac OS X wich has been needed a long time ago and forced developers to hack their way around this bug to use the mousewheel on Mac OS X).
Adobe Flash Player 10.0.42.34:
Adobe Flash Player Devnet Overview on this security update.
Adobe AIR 1.5.3:
Highlights of some of the important changes in this release taken from the post of Adobe Air Team Blog:
- If you have deployed an existing Adobe AIR application using AIR 1.5.2 or earlier and you want to update your application to use the 1.5.3 namespace, you will need to specify the old publisher ID of your application in your descriptor. Instructions on how to find your publisher ID and specify it in your descriptor are described in the release notes.
- The process for changing certificates in an update to a deployed application has changed. Beginning with AIR 1.5.3, certificate renewals will no longer be handled automatically and you will need to use the migrate feature of ADT. Please learn more about this topic by reading the release notes.
Critical issues fixed in this release:
- When an intermediate certificate expires, it is no longer possible to sign an application with a renewed certificate (fixed by removing the publisher ID).
- The AIR application installer crashes on Linux systems using AMD Phenom processors.
Important links:
- Read the Adobe AIR 1.5.3 developer release notes
- Download the Adobe AIR 1.5.3 runtime
- Download the Adobe AIR 1.5.3 SDK
Upgrade here:





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