Archive for the 'ADOBE MAX' Category

Flash on the iPhone

appsfor_iphone_ph2_557x200

Adobe has revealed  at AdobeMax2009 that starting from Flash CS5 developers will be able to build applications for the iPhone and that those apps will be available at the Apple Store. So if you haven’t already jumped in the Objective-C  bandwagon to develop some iPhone Apps you can now write in your beloved ActionScript 3 and use all the goodies from the  iPhone like web access , multitouch, accelerometers, GPS  and compass. Besides all the well know Flash abilities. It’s important to note that althought these will run as applications Flash Player still not enabled on the iPhone so you will not have flash on Safari or other web applications. It’s a big advance but I really look forward to the day that you can browse flash sites on the iPhone like you do on a PC.

A tutorial on Adobe Developer Connection  to create applications for the Apple iPhone using the Adobe Flash Platform.

At Adobe Labs:

Demonstration Video

Watch a demonstration of applications from the Apple App Store built using Flash technology:

Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store.*

A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year. Sign up to be notified when the beta starts.

Example Applications

At MAX 2009, Adobe showed a number of applications and games for iPhone that have been built using a prerelease version of Flash Professional CS5. These applications are available now for you to download from the Apple App Store:

Chroma Circuit

chromacircuit

Trading Stuff

trading

Fickleblox

fickleblox

Just Letters

justletters

South Park

southpark

That Roach Game

roach

Red Hood

redhood

Adobe announces Flash Platform at MAX 2008

Adobe announced yesterday at Adobe MAX the advancements to the Adobe Flash Platform, a complete system of integrated tools, frameworks, clients and servers to develop Web apps, content and video that runs across various OS  and devices.

Some of the highlights of this announce are the preview of Flash Catalyst( formely code named Thermo in Adobe Labs), a professional interaction design tool for rapidly creating application interfaces and interactive content without coding. Flash Catalyst enables artwork created in Adobe Creative Suite 4 to be imported with full fidelity and quickly converted into dynamic components such as buttons, scrollbars, input fields and more. Finished projects can be published directly to Flash Player or AIR. When combined with the next version of Flex Builder, Adobe Flash Catalyst enables design and development to be done in parallel. This workflow supports iterative development and delivers higher quality results with faster time to market. A preview release of Adobe Flash Catalyst will be available for MAX 2008 attendees. A public beta version is expected to be available on Adobe Labs in early 2009. For more information, please visit www.adobe.com/go/flashcatalyst.

The Flex Builder “Gumbo” preview release, also available yesterday for MAX 2008 attendees, expands the use of Flex to a wider audience of developers, offering new data-centric development capabilities to create rich Internet applications. Gumbo also enhances project productivity through the improved design and development workflow with Adobe Flash Catalyst and improvements to core development capabilities such as the debugger, profiler and code editor. For more information, please visit http://labs.adobe.com/technologies/flex/. A new preview release of the open source Flex framework is also available on www.opensource.adobe.com.

Adobe AIR 1.5 is available immediately as a free download for Windows and Mac, and AIR 1.5 for Linux is expected to be available before the end of the year. For more information on Adobe AIR, please visit www.adobe.com/products/air/.

Furthering Adobe’s commitment to the Linux community and as part of ensuring the cross-platform compatibility of Flash Player, a pre-release 64-bit Linux version of Adobe Flash Player 10 is now available on Adobe Labs at www.adobe.com/go/linux64player.This offers easier, native installation on 64-bit Linux systems and removes the need for 32-bit emulation.

UPDATE:

Here’s a link to Adobes Page for The Flash Platform

http://www.adobe.com/flashplatform/

And an image shameless ripped form Keith Peters post on the subject :P

Adobe Flash Platform