Pixel Bender just got it’s Technology Center at Adobe Site, with tutorials, presentations and various resources here’s an excerpt of the site:
Adobe Pixel Bender technology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware. You can use the Pixel Bender kernel language to implement image processing algorithms (filters or effects) in a hardware-independent manner. The Pixel Bender graph language is an XML-based language for combining individual pixel-processing operations (kernels) into more complex Pixel Bender filters.
The Pixel Bender Toolkit includes the Pixel Bender kernel language and graph language, the Pixel Bender Toolkit IDE (an integrated development environment for Pixel Bender), sample filters, and documentation.
Flash game development has been around almost as long as Flash itself I remember the first thing I did with Flash was a very short animation and the second a little spaceship game I must have that .swf laying around in a backup somewhere, I’m really glad to see Adobe’s efforts in pushing the various “sections” of Flash development inside of the devnet.
The Flash Platform Technology Center aims to reach for those developers interested in Game Development using Adobe technologies( Aka: Flash, Flex, AIR and AS3 ) it includes several beginner-advanced tutorials and links to various resources as documentation, cookbooks an other related development centers, the only thing I wonder is why this Technology Center wasn’t opened earlier being the Flash game development community as big as it is( Hope some of the great Open Source Game related APIs get some spotlight in this place ), anyways it’s here now so get ready to start developing your first game if you haven’t already, here are some excerpts and links from the Adobe Flash Platform Game Technology Center:
The Adobe Flash Platform is the leading platform in the world for developing games on the web. The Flash Platform Game Technology Center is a great place to start learning how to develop your very own Flash games.
A new section on the Adobe Developer Connection it’s up , ActionScript 3 migration cookbook and it looks really usefull if you’re still using ActionScript 2 on a regular basis this cookbook would be a good migration point.
The ActionScript 3 migration cookbook beta provides a quick introduction to migrating to ActionScript 3 from ActionScript 2. It is targeted at designers and developers who have some experience scripting content within Adobe Flash CS4 Professional. It does not require an understanding of object-oriented programming.
Adobe teams up with Facebook and releases new Adobe Developer Connection (Adobe Flash Platform and Facebook Platform ).
So if You where thinking on how to start developing Flash Applications for Facebook you will find this site very useful.
It includes various how to start videos , useful information and a brand new ActionScript 3.0 Facebook API: Get the API
For the latest ActionScript 3.0 Client Library for Facebook Platform: Go to Google code
The Adobe Flash Platform and Facebook Platform provide the ideal solution for building rich, social experiences on the web. Flash is available on more than 98% of Internet-connected PCs, so people can immediately access the applications, content, and video that enable social interactions. The Facebook Platform is used by millions of people everyday to connect and share with the people in their lives. Together, both platforms allow you to:
* Share: Create rich interactions for users to share with friends.
* Have fun: Make games social; let users compete against their friends.
* Connect: Let users connect to your RIAs with Facebook Connect.
* Solve problems: Build RIAs that harness the power of community.
* Reach people: Reach millions of Facebook users through social distribution.
The new ActionScript 3.0 Client Library for Facebook Platform API, fully supported by Facebook and Adobe, makes it easy to build applications that combine the strengths of the Flash Platform and Facebook Platform.