11 April 2011

Adobe announces The Adobe Creative Suite 5.5 Product Family

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Today Adobe has announced a very  significative update to the Creative Suite family of products, The Adobe Creative Suite 5.5 which is also the first time Adobe does a mid-cycle release, according to Adobe this releases will help developers and designers get up to speed on technology changes the milestone releases …

7 April 2011

Quickguide: Using AIR 2.6 in FDT 4

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So finally I got some free time to write this post about using the new Adobe AIR 2.6 in your FDT 4 environment, so let’s get to it:
As you know Adobe recently released the Adobe 2.6 runtime and SDK with significant improvements including iOS support bringing feature parity for Android …

9 March 2011

Adobe Wallaby Prerelease 1 Example

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Yesterday I posted a video of  how Adobe’s new Flash to HTML5 conversion tool “Wallaby” works. I was so excited by this new black magic stuff that I forgot to put up an example(big duhhh), so thanks to Antonio Holguin‘s comment in my previous post here’s the Wallaby generated HTML5 I …

8 March 2011

Flash Animation to HTML5 with Adobe’s Wallaby Prerelease 1

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Adobe Labs just released Wallaby (Prerelease 1) a tool that will let You convert Flash Animations to HTML5 (http://labs.adobe.com/technologies/wallaby/). Here’s a screen capture of  Wallaby converting from a Flash CS5 character(it’s supposed to be Me …. boy I’m handsome ) animation to HTML5 the illustration and animation was done by …

7 March 2011

Targeting Flash Player 11(Incubator Build) in FDT 4.2.

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I know this might be old news by now but this post will help as a reminder on how to get the new Flash Player 11 (Incubator Build) working in Your FDT 4.2 installation. Ok let’s get started.
1.- Download the files.

Download the Flash Player 11
Download Flex SDK build 19786 from …

28 February 2011

Away3D 4.0 “Broomstick” + JigLibFlash on “Molehill” example: CubeWall

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CubeWall
So here’s a quick example (extending one of the examples of Away3D) using the latest versions of Away3D 4.0 Alpha (Broomstick) and JigLibFlash using the new APIs included in FlashPlayer 11 “Molehill”. In order to see the example You’ll need the FlashPlayer 11 Incubator installed in your browser. There is …

27 February 2011

Flash Player Incubator “Molehill” 3D APIs for Adobe Flash Player and Adobe AIR

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So this has been quite a Sunday  full of Adobe surprises and news, this morning Lee Brimelow and Thibault Imbert gave a keynote at Flash Gaming Summit and one of the big news was the announcement of the new Flash Player 11 “Molehill”  APIs is now available at Adobe Labs.
So what is …

3 January 2011

RobotLegs – Flash CS5 Project Template for FDT4

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Projects Templates are an extremely useful tool introduced in the version 4 of PowerFlasher’s FDT it lets You write and include Your own project templates  and are available for you to use when creating a new project in: File>New>New Flash Project.
One of the frameworks that I used the most in …

16 December 2010

Matan Uberstein´s Auto Flash Class Panel

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The Auto Flash Class Panel is an extension for Flash CS5  that will let You get rid of the tedious work of naming Your library items and believe Me when you working with small projects this is something that you can do by yourself without much effort but as projects …

4 December 2010

Using Flash Player 10.2 in FDT4

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In this post I will tell You how you can start playing with the new features of the Flash Player 10.2 Beta in FDT 4. I started using “Flash Builder Burrito” for the examples that I’ve been posting but I really missed the quick code hints and mostly the auto-import …

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