Adobe officially announced at Mobile World Congress the Flash Player 10.1 and Adobe AIR for Android. Kevin Hoyt recorded a video overview of some demos on the Motorola Droid. The demo shows some of the capabilities of Flash on mobile devices. It looks pretty good so far the way The Flash Technology is moving into other devices so far. Check the video
Pixel Bender just got it’s Technology Center at Adobe Site, with tutorials, presentations and various resources here’s an excerpt of the site:
Adobe Pixel Bender technology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware. You can use the Pixel Bender kernel language to implement image processing algorithms (filters or effects) in a hardware-independent manner. The Pixel Bender graph language is an XML-based language for combining individual pixel-processing operations (kernels) into more complex Pixel Bender filters.
The Pixel Bender Toolkit includes the Pixel Bender kernel language and graph language, the Pixel Bender Toolkit IDE (an integrated development environment for Pixel Bender), sample filters, and documentation.
ARToolKit Marker Generator Online makes you create original marker for ARToolKit.
caution:You need a webcam to play this contents.
caution:Flash Player 10 or later is required.
How to use
1. Design your original marker and print it.
2. open ARToolKit Marker Generator Online.
3. Set segments and marker size.
4. Point your webcam at the printed marker.
5. Push “Get Pattern” button when a red line encloses the marker.
6. Preview your marker image.
7. Push “Save” button to save your pattern file “*.pat”.
Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time. Presently, most AR research is concerned with the use of live video imagery which is digitally processed and “augmented” by the addition of computer-generated graphics. (More from Wikipedia…) This quick guide assumes you have a web cam, printer, and some programming experience.
this quickstart guide requires that you have Flex Builder 3.2+ and a webcam. for information on other environments, read through the information below Quickstart.
FLARManager is bundled with a Flex Builder project. To import the project into Flex Builder follow these steps:
FLARManager is a lightweight framework that makes it easier to build FLARToolkit augmented reality applications for Flash. it is compatible with a variety of 3D engines (currently: Alternativa3D, Away3D, Papervision3D, and Sandy3D), and provides a more robust event-based system for managing marker addition, update, and removal. it supports detection and management of multiple patterns, and multiple markers of a given pattern.
The FLARToolkit actionscript library is a port of the Java/C#/Android version of the ARToolKit C library which is called NyARToolKit.
This library dedicated to augment reality was created by Saqoosha and managed by Spark.
If you are new to use FLARToolKit, please start from this guide.
This is most simple project for FLAR. and easy to understand.
Feel free to ask everyone when you get trouble.
Vote for a locally running Flash Player settings panel
The issue reported in my last post is now fixed so well done Adobe for moving so quickly!
There were a lot of commenters who felt that this system is fairly unwieldy and perhaps the settings should run locally. I checked out Jira and there are actually 2 feature requests there already, the first being submitted by Linda Walsh just over a year ago, but sadly with no votes!
After several weeks of hard work, the upcoming beta release of WorkflowLab is just around the corner. Throughout this week, I’ll be previewing a number of the new features we have added into WorkflowLab for this release, a majority of which are from people in the community that submitted ideas on the Adobe Labs forums, or through blogs and Twitter.
The community response to WorkflowLab has been very positive, and a lot of people are very curious with what WorkflowLab has the potential to be. WorkflowLab was originally launched at Adobe MAX as an alpha release with a single intention: To help the community of designers, developers and their management teams learn about project best practices and recommended workflows.