Unfortunately the examples I had for the meeting “the workspace to be more precise” got corrupted and wasn’t able to present them live, as an apology for this issue I’ll be writing a series of tutorials covering each topic of the meeting and will be including the corresponding exercises.
I’m sure about this time you’ve already heard that Adobe’s AIR 3.5 SDK and Flash Player 11.5 are out of beta and ready to download for production work, if You have been staying up to date You know that in order to use the new features of AIR and the Flash Player runtimes you have to merge it with the Flex SDK and then add/remplace the playerglobal.swc file and unless you have a tool like FDT IDE that makes this process less cumbersome by doing the merge for you with a single click, but when you’re not using FDT you need to go and use the terminal of some other tool for merging.
So in order to save You the effort I’m uploading a combined version of the Flex 4.6 and AIR 3.5 SDK so all you have to do is download the zip file uncompress add it to your IDE of choice SDK’s path and start playing with AIR 3.5 and Flash Player 11.5.
I’m pretty glad to announce that I will be giving a Starling talk for the Hawaii Flash User Group the meeting will be on-line through Connect the next 22 of November at 05:00 PM – 06:00 PM (GMT-5 Eastern Time US & Canada).
Here’s the description of what we’ll be seeing:
Starling Tips & Tricks
Starling is a free Open Source Game Engine built on top of Adobe’s Flash technology developed by Gamua the creators of the Sparrow Game Framework for iOS, it runs not only in the browser, but on all major mobile platforms out there, including iOS and Android.
I’ve been using Starling in my last projects and learned a few tips & tricks that I want to share with You in the course of this meeting.
Although Starling can be used for Desktop & Browser projects I’ll be focusing on Starling for Mobile more specifically for the iOS platform, I will show You how to develop a simple game that runs on iPhone/iPad both in SD and HD resolutions using a single code base.