What I’ve been up to.

After quite some time of not writing a post due to projects I like to share with You what I’ve been up to, begging this year I decided to leave Grupo W and start working on my own one of the things that influenced that move was the fact that even when working in W was awesome I was spending more and more time at the office and less and less time with my family so based upon that I decided to start working at my place to give more time to my kids and my personal projects, at first I was doubtful that I could pull it off (having 4 kids to feed makes anyone nervous about leaving a stable job) and last time I’d freelanced was a long time ago, but as soon as I started I found out that the lack of projects was the last thing that should worry Me things rolled out just fine and before I knew it I was enrolling in new contracts that had me working full time, the difference of doing it by my own is that I decided what projects to take and when to take them.

To make things shorter and less sentimental most of the projects I’ve been doing are for mobile platforms and even when I had previous experience in that field I’ve really enjoyed the process of learning new tools and development languages I reluctantly moved back to Mac OS after almost 4 years of working with PC but if You plan to do mobile development there’s one platform You don’t want to miss (at least my clients wouldn’t wanted to miss it) Yes I’m talking about Apple’s iOS I decided to go native and get to dusting my old Objective-C books and get a MacBook Pro, and to be sincere I kinda of liked it( I’m talking about the code, to talk about how I feel about Apple cornering You to give them their 30% of almost every app You build is a matter that will need a post of it’s own) but almost immediately Adobe started unveiling the path they where taking for mobile development in the Flash Platform and the sun shined again, it’s not that I hate iOS or xCode but the fact of stop working with the tools that I know and love was something I didn’t like at all. And Adobe sure didn’t let Me down using the newer AIR and Flex SDKs I was deploying a single code based project across multiple devices including iOs, Android and BB Playbook( that last one only on emulator “You should have submitted Your app for that contest Dave”) so event some client’s work was being done native I kept doing Flash based mobile development in all my other projects, one of those projects is a game I’m doing with Cecy Meade and let me say it runs like butter on iOS devices can wait to update it to AIR 2.7 SDK (which Adobe publicly released today) and push to Apple’s AppStore.

So that’s what I’ve been up to, oh yes and Piñatarama 2.0 😉 a project I secretly worked on with Cecy Meade and Vertigo Gallery’s Jorge Alderete and Clarisa Moura  this last few months that features the works of artists from all over the world reinterpreted by Mexican artisans in the form of Piñatas which had it’s opening last weekend in the Museum of Modern Arts of México City if You go to D.F. be sure to pay a visit the artists and artisans did a really amazing work.

So, thanks for reading I promise I’ll keep updating this blog more often.
See You on Twitter and Viva el Flash 😉

Author: Dave Gamez

Digital Craftsman from México and have more than 14 years of experience both in design and development in the digital field. I currently work in web, desktop, mobile and illustration projects alike and spend my time between being Technology Director at Team-O a Digital Studio I co-founded with Cecy Meade and doing consultancy work, when time allows it I like to experiment and tinker with code, animation and illustration.