Away3D 4.0 “Broomstick” + JigLibFlash on “Molehill” example: CubeWall

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Filed in ACTIONSCRIPT 3.0 , EXAMPLES , EXPERIMENTS , FEATURED , GENERAL 6 comments

CubeWall
So here’s a quick example (extending one of the examples of Away3D) using the latest versions of Away3D 4.0 Alpha (Broomstick) and JigLibFlash using the new APIs included in FlashPlayer 11 “Molehill”. In order to see the example You’ll need the FlashPlayer 11 Incubator installed in your browser. There is a lot of new stuff to test on “Molehill” and it’s new features but wanted to share this, once I get some more free time I’ll write a tutorial about it.

Instructions: Click the image to open the example, use Your arrow keys to make the pink box collide with the CubeWall (once the pink box leaves the scene another one will drop above the wall) use the spacebar to lift the pink cube.

To find more information visit one of the following links:
Away3D 4.0 Alpha release – “Broomstick”

3D Physics Engine Jiglibflash update for flash 11 incubator build with Away3D 4.0 Broomstick support

Flash Player Incubator

 


Creative Commons License
The Away3D 4.0 “Broomstick” + JigLibFlash on “Molehill” example: CubeWall by David Gamez, unless otherwise expressly stated, is licensed under a Creative Commons Attribution-Noncommercial 2.5 Mexico License.

Posted by swfgeek   @   28 February 2011 6 comments
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6 Comments

Comments
Mar 1, 2011
12:40 am
#1 Will :

This is super cool. Nice work!

Have you had any luck using BitmapMaterial or BitmapFileMaterial in Away3D broomstick? I can’t seem to get it to work for me.

Author Mar 1, 2011
1:06 am
#2 swfgeek :

@Will
Thanks, I haven’t tried using BitmapMaterial or BitmapFileMaterial yet, I’ll give it a try and tell You how it goes.

Mar 1, 2011
9:49 am
#3 Adi Nugroho :

@Will . I use something like this, and it works great :

var bmp:BitmapData = new BitmapData(64, 64);
bmp.perlinNoise(64, 64, 2, Math.random(), true, true);
var mat:BitmapMaterial = new BitmapMaterial(bmp);

however, the W&H value for bitmapData is bothering me, after some experiment I found that bitmapData must be 2^n value in width and height in order to work.

There’s also example included in Away3D v4, for your experiment maybe you can look into PrimitiveTest.as file.

Mar 3, 2011
7:45 am

Will, I’ve been Googling to find solutions to this too. So far only quadratic numbers seem to work. A 256×512 bitmap texture works fine, but this is hardly optimal.

Apr 14, 2011
8:29 am
#5 Carlos K :

I’m not impressed at all. This is slow as hell ! I thought broomstick was going to deliver fast performance. This seems abysmal and useless for complex games.

Oct 14, 2011
10:48 am
#6 lindsay adams :

Doesn’t appear to work these days with the release version of Flash Player 11. Throws my debug plugin into a fit.

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