So this has been quite a Sunday full of Adobe surprises and news, this morning Lee Brimelow and Thibault Imbert gave a keynote at Flash Gaming Summit and one of the big news was the announcement of the new Flash Player 11 “Molehill” APIs is now available at Adobe Labs.
So what is “Molehill”?
Molehill is the code name for a new set of low-level, GPU-accelerated 3D APIs that will enable advanced 3D experiences across screens through the Adobe® Flash® Platform runtimes. These new low-level APIs will provide advanced 3D and 3D engine developers the flexibility to leverage GPU hardware acceleration for significant performance gains.
How to target the “Molehill” player and start building some cool 3D stuff?
First of all You’ll need to download the Adobe AIR and Adobe Flash Player Incubator from Adobe Labs page in order to see and play with “Molehill” demos like the “Zombie Tycoon” by Frima Studios:
If You want to author and target Molehill here is an excerpt from Adobe’s Authoring for Flash Player 11,0,0,58 Incubator :
Download the documentation for Flash Player 11,0,0,58 by clicking here.
Download the playerglobal.swc for Flash Player 11,0,0,58 by clicking here.
To use the new Flash Player 11,0,0,58, you will need to target SWF version 13 by passing in an extra compiler argument to the Flex compiler: -swf-version=13. Directions are below.
If you are using the Adobe Flex SDK:
If you are using Adobe Flash Professional:
You can create your own profile to publish to a specific SWF version in Adobe Flash CS5. See this package, it contains a sample FlashPlayer11.xml file file you need to copy into the right place.
Important: Always remember to set wmode=direct in your HTML parameters. Software fallback will be used if you do not use wmode=direct.
Can I still use my Flash 3D Framework?
As announced in Adobe MAX 2010 all the mayor Flash 3D frameworks (Alternativa3D, Away3d, CopperCube, Flare3D, Minko, Sophie3D or Yogurt3D.) have been working alongside with Adobe to bring support for Flash Player’s new 3D APIs being Away3D the first one to release a “Molehill” supported version.
Away3D 4.0 Alpha (codename “Broomstick”).
Shortly after Adobe announcement Away3D’s team was released a new version(4.0 Alpha) of their framework codenamed “Broomstick” and let me say it runs great I’m really looking to have some free time to test and post about the new features in Away3D but for the time being You can check some of the examples and tests made by the team here.
To start playing with “Broomstick” You need to download this version from their googlecode repository or their downloads page.
Adobe Flash and Unity3D

Unity3D’s team has a blog post about Flash Player plugin support here is an excerpt:
“In the past few months, our engineers have been investigating the possibility of adding a Flash Player exporting option to Unity. That investigation has gone very well, and we’re moving into full production.” read the full article here.
So this are some of the things announced at the Flash Gaming Summit if hurry up You can still catch the live stream.
Later

The Flash Player Incubator “Molehill” 3D APIs for Adobe Flash Player and Adobe AIR by David Gamez, unless otherwise expressly stated, is licensed under a Creative Commons Attribution-Noncommercial 2.5 Mexico License.
Debemos de recordar que lo que estamos viendo del Flash Player 11 es un beta aun habrá modificaciones y mejoras antes de la versión publica, la semana pasada en FITC Lee Brimelow dio una muestra de molehill corriendo en un Samsung Galaxy Tab primera generación y la verdad el desempeño era muy bueno, así que probable mente en próximo betas de AIR o FP11 veamos estas mejoras y podamos hacer uso de ellas.
1:46 am
estoy decepcionado he estado probado flash player 11 incubator pero no funciona en aplicaciones adobe AIR , y eso me desiluciona , ya que en la nota claramente decia que tambien lo seria .