caution:You need a webcam to play this contents.
caution:Flash Player 10 or later is required.
How to use
1. Design your original marker and print it.
2. open ARToolKit Marker Generator Online.
3. Set segments and marker size.
4. Point your webcam at the printed marker.
5. Push “Get Pattern” button when a red line encloses the marker.
6. Preview your marker image.
7. Push “Save” button to save your pattern file “*.pat”.
I tell you how to use rectangle marker.
Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time. Presently, most AR research is concerned with the use of live video imagery which is digitally processed and “augmented” by the addition of computer-generated graphics. (More from Wikipedia…) This quick guide assumes you have a web cam, printer, and some programming experience.
this quickstart guide requires that you have Flex Builder 3.2+ and a webcam. for information on other environments, read through the information below Quickstart.
FLARManager is bundled with a Flex Builder project. To import the project into Flex Builder follow these steps:
FLARManager is a lightweight framework that makes it easier to build FLARToolkit augmented reality applications for Flash. it is compatible with a variety of 3D engines (currently: Alternativa3D, Away3D, Papervision3D, and Sandy3D), and provides a more robust event-based system for managing marker addition, update, and removal. it supports detection and management of multiple patterns, and multiple markers of a given pattern.
Other related tools
ARToolkit Marker Generator
If you are new to use FLARToolKit, please start from this guide.
This is most simple project for FLAR. and easy to understand.
Feel free to ask everyone when you get trouble.
