John Grden Papervision 3D components for Flash CS3

John Grden has released the Papervision 3D components for Flash CS3 John Grden is in my opinion a very important part in the Papervision 3D team since he joined them.

Component Screen

    Here are the main features of the components.
    Design-time render and editing in Flash IDE
    3 Material types supported – BitmapFileMaterial, BitmaAssetMaterial and MovieAssetMaterial
    Creates MovieScene3D and Free or Target camera
    Manages resizing / centering of Papervision3D scene [optional]
    Dynamic masking to constrain the viewable render area to the bounds of the component [optional]
    Full API and access to Scene, Camera, Collada objects to code around
    Automatically loads materials via Collada file [when materials list is not given]
    New Custom Panel for modifying rotation, camera zoom, camera focus, camera Z at design-time


John Posted this tutorial on how to use this components:

For those of you who haven’t been keeping track on Papervision 3D.

Papervision3D

Papervision 3D started as a simple way to transform MovieClips to achieve the 3D illusion. By changing their position, size, rotation and skew you could almost forgive the lack of perspective.But the latest version, fully optimised for Flash 8 Image API, uses triangle tesselation to distort textures. Now we can render complex objects in ?real 3D?!. Here’s the link to their Google Code Project Home and that’s where you get to download the compontents too.

Author: Dave Gamez

Digital Craftsman from México and have more than 14 years of experience both in design and development in the digital field. I currently work in web, desktop, mobile and illustration projects alike and spend my time between being Technology Director at Team-O a Digital Studio I co-founded with Cecy Meade and doing consultancy work, when time allows it I like to experiment and tinker with code, animation and illustration.