San Moore’s Papervision 3D cheatsheets are out

Sean Moore released a very nice set of Papervision 3D cheatsheets. The Papervision 3D Cheatsheet is a free, three page PDF download displaying the entire Papervision 3D programming API. All packages, objects, methods and properties are shown.These are great if you’re an experienced user of Papervision 3D and more usefull if it’s entirely new to you.
Check his post on it here.
Papervision 3D cheatsheets


John Grden Papervision 3D components for Flash CS3

John Grden has released the Papervision 3D components for Flash CS3 John Grden is in my opinion a very important part in the Papervision 3D team since he joined them.

Component Screen

    Here are the main features of the components.
    Design-time render and editing in Flash IDE
    3 Material types supported – BitmapFileMaterial, BitmaAssetMaterial and MovieAssetMaterial
    Creates MovieScene3D and Free or Target camera
    Manages resizing / centering of Papervision3D scene [optional]
    Dynamic masking to constrain the viewable render area to the bounds of the component [optional]
    Full API and access to Scene, Camera, Collada objects to code around
    Automatically loads materials via Collada file [when materials list is not given]
    New Custom Panel for modifying rotation, camera zoom, camera focus, camera Z at design-time

John Posted this tutorial on how to use this components:

For those of you who haven’t been keeping track on Papervision 3D.


Papervision 3D started as a simple way to transform MovieClips to achieve the 3D illusion. By changing their position, size, rotation and skew you could almost forgive the lack of perspective.But the latest version, fully optimised for Flash 8 Image API, uses triangle tesselation to distort textures. Now we can render complex objects in ?real 3D?!. Here’s the link to their Google Code Project Home and that’s where you get to download the compontents too.